ThreeJS Unit Tests - Using build/Three.js

QUnit 1.18.0; Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)

Tests completed in 26 milliseconds.
2 assertions of 2 passed, 0 failed.

  1. Camera: lookAtRerun
    1. Camera: cloneRerun
      1. OrthographicCamera: updateProjectionMatrixRerun
        1. OrthographicCamera: cloneRerun
          1. PerspectiveCamera: updateProjectionMatrixRerun
            1. PerspectiveCamera: cloneRerun
              1. InstancedBufferAttribute: can be created (2)Rerun1 ms
                1. ok@ 1 ms
                2. ok@ 1 ms
              2. InstancedBufferAttribute: copyRerun
                1. InstancedBufferGeometry: copyRerun
                  1. InstancedInterleavedBuffer: can be createdRerun
                    1. InstancedInterleavedBuffer: copyRerun
                      1. InterleavedBuffer: length and countRerun
                        1. InterleavedBuffer: copyRerun
                          1. InterleavedBuffer: cloneRerun
                            1. InterleavedBuffer: setRerun
                              1. InterleavedBufferAttribute: length and countRerun
                                1. InterleavedBufferAttribute: setXRerun
                                  1. Raycaster: intersectObjectsRerun
                                    1. Raycaster: intersectObjectRerun
                                      1. Raycaster: setFromCameraRerun
                                        1. Face3: copyRerun
                                          1. Face3: copy Rerun
                                            1. Face3: cloneRerun
                                              1. Geometry: rotateXRerun
                                                1. Geometry: rotateYRerun
                                                  1. Geometry: rotateZRerun
                                                    1. Geometry: fromBufferGeometryRerun
                                                      1. Geometry: normalizeRerun
                                                        1. BufferAttribute: countRerun
                                                          1. BufferAttribute: copyRerun
                                                            1. BufferAttribute: copyAtRerun
                                                              1. BufferAttribute: copyColorsArrayRerun
                                                                1. BufferAttribute: copyIndicesArrayRerun
                                                                  1. BufferAttribute: copyVector2sArrayRerun
                                                                    1. BufferAttribute: copyVector3sArrayRerun
                                                                      1. BufferAttribute: copyVector4sArrayRerun
                                                                        1. BufferAttribute: cloneRerun
                                                                          1. BufferGeometry: add / delete AttributeRerun
                                                                            1. BufferGeometry: applyMatrixRerun
                                                                              1. BufferGeometry: rotateX/Y/ZRerun
                                                                                1. BufferGeometry: translateRerun
                                                                                  1. BufferGeometry: scaleRerun
                                                                                    1. BufferGeometry: centerRerun
                                                                                      1. BufferGeometry: setFromObjectRerun
                                                                                        1. BufferGeometry: computeBoundingBoxRerun
                                                                                          1. BufferGeometry: computeBoundingSphereRerun
                                                                                            1. BufferGeometry: computeVertexNormalsRerun
                                                                                              1. BufferGeometry: mergeRerun
                                                                                                1. BufferGeometry: copyRerun
                                                                                                  1. Clock: clock with performanceRerun
                                                                                                    1. EventDispatcher: addEventListenerRerun
                                                                                                      1. EventDispatcher: hasEventListenerRerun
                                                                                                        1. EventDispatcher: removeEventListenerRerun
                                                                                                          1. EventDispatcher: dispatchEventRerun
                                                                                                            1. Object3D: rotateXRerun
                                                                                                              1. Object3D: rotateYRerun
                                                                                                                1. Object3D: rotateZRerun
                                                                                                                  1. Object3D: translateOnAxisRerun
                                                                                                                    1. Object3D: translateXRerun
                                                                                                                      1. Object3D: translateYRerun
                                                                                                                        1. Object3D: translateZRerun
                                                                                                                          1. Object3D: lookAtRerun
                                                                                                                            1. Object3D: getWorldRotationRerun
                                                                                                                              1. Box2: constructorRerun
                                                                                                                                1. Box2: copyRerun
                                                                                                                                  1. Box2: setRerun
                                                                                                                                    1. Box2: setFromPointsRerun
                                                                                                                                      1. Box2: empty/makeEmptyRerun
                                                                                                                                        1. Box2: centerRerun
                                                                                                                                          1. Box2: sizeRerun
                                                                                                                                            1. Box2: expandByPointRerun
                                                                                                                                              1. Box2: expandByVectorRerun
                                                                                                                                                1. Box2: expandByScalarRerun
                                                                                                                                                  1. Box2: containsPointRerun
                                                                                                                                                    1. Box2: containsBoxRerun
                                                                                                                                                      1. Box2: getParameterRerun
                                                                                                                                                        1. Box2: clampPointRerun
                                                                                                                                                          1. Box2: distanceToPointRerun
                                                                                                                                                            1. Box2: intersectsBoxRerun
                                                                                                                                                              1. Box2: intersectRerun
                                                                                                                                                                1. Box2: unionRerun
                                                                                                                                                                  1. Box2: translateRerun
                                                                                                                                                                    1. Box3: constructorRerun
                                                                                                                                                                      1. Box3: copyRerun
                                                                                                                                                                        1. Box3: setRerun
                                                                                                                                                                          1. Box3: setFromPointsRerun
                                                                                                                                                                            1. Box3: empty/makeEmptyRerun
                                                                                                                                                                              1. Box3: centerRerun
                                                                                                                                                                                1. Box3: sizeRerun
                                                                                                                                                                                  1. Box3: expandByPointRerun
                                                                                                                                                                                    1. Box3: expandByVectorRerun
                                                                                                                                                                                      1. Box3: expandByScalarRerun
                                                                                                                                                                                        1. Box3: containsPointRerun
                                                                                                                                                                                          1. Box3: containsBoxRerun
                                                                                                                                                                                            1. Box3: getParameterRerun
                                                                                                                                                                                              1. Box3: clampPointRerun
                                                                                                                                                                                                1. Box3: distanceToPointRerun
                                                                                                                                                                                                  1. Box3: distanceToPoint Rerun
                                                                                                                                                                                                    1. Box3: intersectsBoxRerun
                                                                                                                                                                                                      1. Box3: intersectsSphereRerun
                                                                                                                                                                                                        1. Box3: intersectsPlaneRerun
                                                                                                                                                                                                          1. Box3: getBoundingSphereRerun
                                                                                                                                                                                                            1. Box3: intersectRerun
                                                                                                                                                                                                              1. Box3: unionRerun
                                                                                                                                                                                                                1. Box3: applyMatrix4Rerun
                                                                                                                                                                                                                  1. Box3: translateRerun
                                                                                                                                                                                                                    1. Plane: constructorRerun
                                                                                                                                                                                                                      1. Plane: copyRerun
                                                                                                                                                                                                                        1. Plane: setRerun
                                                                                                                                                                                                                          1. Plane: setComponentsRerun
                                                                                                                                                                                                                            1. Plane: setFromNormalAndCoplanarPointRerun
                                                                                                                                                                                                                              1. Plane: normalizeRerun
                                                                                                                                                                                                                                1. Plane: negate/distanceToPointRerun
                                                                                                                                                                                                                                  1. Plane: distanceToPointRerun
                                                                                                                                                                                                                                    1. Plane: distanceToSphereRerun
                                                                                                                                                                                                                                      1. Plane: isInterestionLine/intersectLineRerun
                                                                                                                                                                                                                                        1. Plane: projectPointRerun
                                                                                                                                                                                                                                          1. Plane: orthoPointRerun
                                                                                                                                                                                                                                            1. Plane: coplanarPointRerun
                                                                                                                                                                                                                                              1. Plane: applyMatrix4/translateRerun
                                                                                                                                                                                                                                                1. Ray: constructor/equalsRerun
                                                                                                                                                                                                                                                  1. Ray: copy/equalsRerun
                                                                                                                                                                                                                                                    1. Ray: setRerun
                                                                                                                                                                                                                                                      1. Ray: atRerun
                                                                                                                                                                                                                                                        1. Ray: recast/cloneRerun
                                                                                                                                                                                                                                                          1. Ray: closestPointToPointRerun
                                                                                                                                                                                                                                                            1. Ray: distanceToPointRerun
                                                                                                                                                                                                                                                              1. Ray: distanceSqToPointRerun
                                                                                                                                                                                                                                                                1. Ray: intersectsSphereRerun
                                                                                                                                                                                                                                                                  1. Ray: intersectSphereRerun
                                                                                                                                                                                                                                                                    1. Ray: intersectsPlaneRerun
                                                                                                                                                                                                                                                                      1. Ray: intersectPlaneRerun
                                                                                                                                                                                                                                                                        1. Ray: applyMatrix4Rerun
                                                                                                                                                                                                                                                                          1. Ray: distanceSqToSegmentRerun
                                                                                                                                                                                                                                                                            1. Ray: intersectBoxRerun
                                                                                                                                                                                                                                                                              1. Sphere: constructorRerun
                                                                                                                                                                                                                                                                                1. Sphere: copyRerun
                                                                                                                                                                                                                                                                                  1. Sphere: setRerun
                                                                                                                                                                                                                                                                                    1. Sphere: emptyRerun
                                                                                                                                                                                                                                                                                      1. Sphere: containsPointRerun
                                                                                                                                                                                                                                                                                        1. Sphere: distanceToPointRerun
                                                                                                                                                                                                                                                                                          1. Sphere: intersectsSphereRerun
                                                                                                                                                                                                                                                                                            1. Sphere: intersectsPlaneRerun
                                                                                                                                                                                                                                                                                              1. Sphere: clampPointRerun
                                                                                                                                                                                                                                                                                                1. Sphere: getBoundingBoxRerun
                                                                                                                                                                                                                                                                                                  1. Sphere: applyMatrix4Rerun
                                                                                                                                                                                                                                                                                                    1. Sphere: translateRerun
                                                                                                                                                                                                                                                                                                      1. Triangle: constructorRerun
                                                                                                                                                                                                                                                                                                        1. Triangle: copyRerun
                                                                                                                                                                                                                                                                                                          1. Triangle: setFromPointsAndIndicesRerun
                                                                                                                                                                                                                                                                                                            1. Triangle: setRerun
                                                                                                                                                                                                                                                                                                              1. Triangle: areaRerun
                                                                                                                                                                                                                                                                                                                1. Triangle: midpointRerun
                                                                                                                                                                                                                                                                                                                  1. Triangle: normalRerun
                                                                                                                                                                                                                                                                                                                    1. Triangle: planeRerun
                                                                                                                                                                                                                                                                                                                      1. Triangle: barycoordFromPointRerun
                                                                                                                                                                                                                                                                                                                        1. Triangle: containsPointRerun
                                                                                                                                                                                                                                                                                                                          1. Triangle: closestPointToPointRerun
                                                                                                                                                                                                                                                                                                                            1. Vector2: constructorRerun
                                                                                                                                                                                                                                                                                                                              1. Vector2: copyRerun
                                                                                                                                                                                                                                                                                                                                1. Vector2: setRerun
                                                                                                                                                                                                                                                                                                                                  1. Vector2: setX,setYRerun
                                                                                                                                                                                                                                                                                                                                    1. Vector2: setComponent,getComponentRerun
                                                                                                                                                                                                                                                                                                                                      1. Vector2: addRerun
                                                                                                                                                                                                                                                                                                                                        1. Vector2: subRerun
                                                                                                                                                                                                                                                                                                                                          1. Vector2: multiply/divideRerun
                                                                                                                                                                                                                                                                                                                                            1. Vector2: min/max/clampRerun
                                                                                                                                                                                                                                                                                                                                              1. Vector2: roundingRerun
                                                                                                                                                                                                                                                                                                                                                1. Vector2: negateRerun
                                                                                                                                                                                                                                                                                                                                                  1. Vector2: dotRerun
                                                                                                                                                                                                                                                                                                                                                    1. Vector2: length/lengthSqRerun
                                                                                                                                                                                                                                                                                                                                                      1. Vector2: normalizeRerun
                                                                                                                                                                                                                                                                                                                                                        1. Vector2: distanceTo/distanceToSquaredRerun
                                                                                                                                                                                                                                                                                                                                                          1. Vector2: setLengthRerun
                                                                                                                                                                                                                                                                                                                                                            1. Vector2: lerp/cloneRerun
                                                                                                                                                                                                                                                                                                                                                              1. Vector2: equalsRerun
                                                                                                                                                                                                                                                                                                                                                                1. Vector3: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                  1. Vector3: copyRerun
                                                                                                                                                                                                                                                                                                                                                                    1. Vector3: setRerun
                                                                                                                                                                                                                                                                                                                                                                      1. Vector3: setX,setY,setZRerun
                                                                                                                                                                                                                                                                                                                                                                        1. Vector3: setComponent,getComponentRerun
                                                                                                                                                                                                                                                                                                                                                                          1. Vector3: addRerun
                                                                                                                                                                                                                                                                                                                                                                            1. Vector3: subRerun
                                                                                                                                                                                                                                                                                                                                                                              1. Vector3: multiply/divideRerun
                                                                                                                                                                                                                                                                                                                                                                                1. Vector3: min/max/clampRerun
                                                                                                                                                                                                                                                                                                                                                                                  1. Vector3: negateRerun
                                                                                                                                                                                                                                                                                                                                                                                    1. Vector3: dotRerun
                                                                                                                                                                                                                                                                                                                                                                                      1. Vector3: length/lengthSqRerun
                                                                                                                                                                                                                                                                                                                                                                                        1. Vector3: normalizeRerun
                                                                                                                                                                                                                                                                                                                                                                                          1. Vector3: distanceTo/distanceToSquaredRerun
                                                                                                                                                                                                                                                                                                                                                                                            1. Vector3: setLengthRerun
                                                                                                                                                                                                                                                                                                                                                                                              1. Vector3: projectOnVectorRerun
                                                                                                                                                                                                                                                                                                                                                                                                1. Vector3: projectOnPlaneRerun
                                                                                                                                                                                                                                                                                                                                                                                                  1. Vector3: reflectRerun
                                                                                                                                                                                                                                                                                                                                                                                                    1. Vector3: angleToRerun
                                                                                                                                                                                                                                                                                                                                                                                                      1. Vector3: lerp/cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                                        1. Vector3: equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                          1. Vector4: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                                                            1. Vector4: copyRerun
                                                                                                                                                                                                                                                                                                                                                                                                              1. Vector4: setRerun
                                                                                                                                                                                                                                                                                                                                                                                                                1. Vector4: setX,setY,setZ,setWRerun
                                                                                                                                                                                                                                                                                                                                                                                                                  1. Vector4: setComponent,getComponentRerun
                                                                                                                                                                                                                                                                                                                                                                                                                    1. Vector4: addRerun
                                                                                                                                                                                                                                                                                                                                                                                                                      1. Vector4: subRerun
                                                                                                                                                                                                                                                                                                                                                                                                                        1. Vector4: multiply/divideRerun
                                                                                                                                                                                                                                                                                                                                                                                                                          1. Vector4: min/max/clampRerun
                                                                                                                                                                                                                                                                                                                                                                                                                            1. Vector4: negateRerun
                                                                                                                                                                                                                                                                                                                                                                                                                              1. Vector4: dotRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                1. Vector4: length/lengthSqRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Vector4: normalizeRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Vector4: setLengthRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Vector4: lerp/cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Vector4: equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Euler: constructor/equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Euler: clone/copy/equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Euler: set/setFromVector3/toVector3Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Euler: Quaternion.setFromEuler/Euler.fromQuaternionRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Euler: Matrix4.setFromEuler/Euler.fromRotationMatrixRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Euler: reorderRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Euler: gimbalLocalQuatRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Line3: constructor/equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Line3: copy/equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Line3: setRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Line3: atRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Line3: closestPointToPoint/closestPointToPointParameterRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Quaternion: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Quaternion: copyRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Quaternion: setRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Quaternion: setFromAxisAngleRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Quaternion: setFromEuler/setFromQuaternionRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Quaternion: setFromEuler/setFromRotationMatrixRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Quaternion: normalize/length/lengthSqRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Quaternion: inverse/conjugateRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Quaternion: multiplyQuaternions/multiplyRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Quaternion: multiplyVector3Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Quaternion: equalsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Quaternion: slerpRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Quaternion: slerpFlatRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Math: Math.sign/polyfillRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Matrix3: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Matrix3: copyRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Matrix3: setRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Matrix3: identityRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Matrix3: multiplyScalarRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Matrix3: determinantRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Matrix3: getInverseRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Matrix3: transposeRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Matrix3: cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Matrix4: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Matrix4: copyRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Matrix4: setRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Matrix4: identityRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Matrix4: multiplyScalarRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Matrix4: determinantRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Matrix4: getInverseRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Matrix4: makeBasis/extractBasisRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Matrix4: transposeRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Matrix4: cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Matrix4: compose/decomposeRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Frustum: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Frustum: copyRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Frustum: setFromMatrix/makeOrthographic/containsPointRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Frustum: setFromMatrix/makeFrustum/containsPointRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Frustum: setFromMatrix/makeFrustum/intersectsSphereRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Frustum: cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Interpolant: copySampleValue_Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Interpolant: evaluate -> intervalChanged_ / interpolate_Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Interpolant: evaulate -> beforeStart_ [once]Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Interpolant: evaluate -> beforeStart_ [twice]Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Interpolant: evaluate -> afterEnd_ [once]Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Interpolant: evaluate -> afterEnd_ [twice]Rerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. AnimationObjectGroup: smoke testRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Lights - AmbientLight: standard light testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Lights - DirectionalLight: standard light testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Lights - HemisphereLight: standard light testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Lights - PointLight: standard light testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Lights - SpotLight: standard light testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. EdgesGeometry: singularityRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. EdgesGeometry: needleRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. EdgesGeometry: single triangleRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. EdgesGeometry: two isolated trianglesRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. EdgesGeometry: two flat trianglesRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. EdgesGeometry: two flat triangles, invertedRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. EdgesGeometry: two non-coplanar trianglesRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. EdgesGeometry: three triangles, coplanar firstRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. EdgesGeometry: three triangles, coplanar lastRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. EdgesGeometry: tetrahedronRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. ImageLoader: test load handlerRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. ImageLoader: test error handlerRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. ImageLoader: test cached textureRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Extras - Geometries - BoxGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Extras - Geometries - CircleBufferGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Extras - Geometries - CircleGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Extras - Geometries - CylinderGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Extras - Geometries - DodecahedronGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Extras - Geometries - IcosahedronGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Extras - Geometries - OctahedronGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Extras - Geometries - PlaneBufferGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Extras - Geometries - PlaneGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Extras - Geometries - RingGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Extras - Geometries - SphereBufferGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Extras - Geometries - SphereGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Extras - Geometries - TetrahedronGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Extras - Geometries - TorusGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Extras - Geometries - TorusKnotGeometry: standard geometry testsRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Extras - Helpers - BoxHelper: standard geometry testsRerun