ThreeJS Unit Tests - Using build/Three.js

QUnit 1.18.0; Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)

Running:
ImageLoader: test load handler

  1. Camera: lookAt (1)Rerun1 ms
    1. x is equal@ 1 ms
  2. Camera: clone (2)Rerun1 ms
    1. matrixWorldInverse is equal@ 1 ms
    2. projectionMatrix is equal@ 1 ms
  3. OrthographicCamera: updateProjectionMatrix (6)Rerun0 ms
    1. m[0,0] === 2 / (r - l)@ 0 ms
    2. m[1,1] === 2 / (t - b)@ 0 ms
    3. m[2,2] === -2 / (f - n)@ 0 ms
    4. m[3,0] === -(r+l/r-l)@ 0 ms
    5. m[3,1] === -(t+b/b-t)@ 0 ms
    6. m[3,2] === -(f+n/f-n)@ 0 ms
  4. OrthographicCamera: clone (7)Rerun1 ms
    1. left is equal@ 1 ms
    2. right is equal@ 1 ms
    3. top is equal@ 1 ms
    4. bottom is equal@ 1 ms
    5. near is equal@ 1 ms
    6. far is equal@ 1 ms
    7. zoom is equal@ 1 ms
  5. PerspectiveCamera: updateProjectionMatrix (1)Rerun0 ms
    1. okay@ 0 ms
  6. PerspectiveCamera: clone (6)Rerun1 ms
    1. fov is equal@ 1 ms
    2. aspect is equal@ 1 ms
    3. near is equal@ 1 ms
    4. far is equal@ 1 ms
    5. zoom is equal@ 1 ms
    6. projectionMatrix is equal@ 1 ms
  7. InstancedBufferAttribute: can be created (2)Rerun0 ms
    1. ok@ 0 ms
    2. ok@ 0 ms
  8. InstancedBufferAttribute: copy (9)Rerun0 ms
    1. the clone has the correct type@ 0 ms
    2. itemSize was copied@ 0 ms
    3. meshPerAttribute was copied@ 0 ms
    4. array was copied@ 0 ms
    5. array was copied@ 0 ms
    6. array was copied@ 0 ms
    7. array was copied@ 0 ms
    8. array was copied@ 0 ms
    9. array was copied@ 0 ms
  9. InstancedBufferGeometry: copy (12)Rerun1 ms
    1. the clone has the correct type@ 1 ms
    2. index was copied@ 1 ms
    3. index.clone was called once@ 1 ms
    4. attribute was created@ 1 ms
    5. attribute was copied@ 1 ms
    6. attribute was copied@ 1 ms
    7. group was copied@ 1 ms
    8. group was copied@ 1 ms
    9. group was copied@ 1 ms
    10. group was copied@ 1 ms
    11. group was copied@ 1 ms
    12. group was copied@ 1 ms
  10. InstancedInterleavedBuffer: can be created (1)Rerun0 ms
    1. ok@ 0 ms
  11. InstancedInterleavedBuffer: copy (1)Rerun1 ms
    1. additional attribute was copied@ 0 ms
  12. InterleavedBuffer: length and count (2)Rerun0 ms
    1. length is calculated via array length@ 0 ms
    2. count is calculated via array length / stride@ 0 ms
  13. InterleavedBuffer: copy (9)Rerun0 ms
    1. the clone has the correct type@ 0 ms
    2. array was copied@ 0 ms
    3. array was copied@ 0 ms
    4. array was copied@ 0 ms
    5. array was copied@ 0 ms
    6. array was copied@ 0 ms
    7. array was copied@ 0 ms
    8. stride was copied@ 0 ms
    9. dynamic was copied@ 0 ms
  14. InterleavedBuffer: clone (9)Rerun0 ms
    1. the clone has the correct type@ 0 ms
    2. array was copied@ 0 ms
    3. array was copied@ 0 ms
    4. array was copied@ 0 ms
    5. array was copied@ 0 ms
    6. array was copied@ 0 ms
    7. array was copied@ 0 ms
    8. stride was copied@ 0 ms
    9. dynamic was copied@ 0 ms
  15. InterleavedBuffer: set (1)Rerun1 ms
    1. replace at first by default@ 1 ms
  16. InterleavedBufferAttribute: length and count (1)Rerun0 ms
    1. count is calculated via array length / stride@ 0 ms
  17. InterleavedBufferAttribute: setX (2)Rerun0 ms
    1. x was calculated correct based on index and default offset@ 0 ms
    2. x was calculated correct based on index and default offset@ 0 ms
  18. Raycaster: intersectObjects (4)Rerun169 ms
    1. no recursive search should lead to one hit@ 156 ms
    2. recursive search should lead to three hits@ 165 ms
    3. intersections are sorted@ 169 ms
    4. intersections are sorted@ 169 ms
  19. Raycaster: intersectObject (4)Rerun68 ms
    1. no recursive search should lead to one hit@ 62 ms
    2. recursive search should lead to three hits@ 65 ms
    3. intersections are sorted@ 68 ms
    4. intersections are sorted@ 68 ms
  20. Raycaster: setFromCamera (442)Rerun15 ms
    1. true@ 0 ms
    2. camera is pointing to the same direction as expected@ 1 ms
    3. camera is pointing to the same direction as expected@ 1 ms
    4. camera is pointing to the same direction as expected@ 1 ms
    5. camera is pointing to the same direction as expected@ 1 ms
    6. camera is pointing to the same direction as expected@ 1 ms
    7. camera is pointing to the same direction as expected@ 1 ms
    8. camera is pointing to the same direction as expected@ 1 ms
    9. camera is pointing to the same direction as expected@ 1 ms
    10. camera is pointing to the same direction as expected@ 1 ms
    11. camera is pointing to the same direction as expected@ 1 ms
    12. camera is pointing to the same direction as expected@ 1 ms
    13. camera is pointing to the same direction as expected@ 1 ms
    14. camera is pointing to the same direction as expected@ 1 ms
    15. camera is pointing to the same direction as expected@ 1 ms
    16. camera is pointing to the same direction as expected@ 1 ms
    17. camera is pointing to the same direction as expected@ 1 ms
    18. camera is pointing to the same direction as expected@ 1 ms
    19. camera is pointing to the same direction as expected@ 1 ms
    20. camera is pointing to the same direction as expected@ 1 ms
    21. camera is pointing to the same direction as expected@ 1 ms
    22. camera is pointing to the same direction as expected@ 1 ms
    23. camera is pointing to the same direction as expected@ 1 ms
    24. camera is pointing to the same direction as expected@ 1 ms
    25. camera is pointing to the same direction as expected@ 1 ms
    26. camera is pointing to the same direction as expected@ 1 ms
    27. camera is pointing to the same direction as expected@ 1 ms
    28. camera is pointing to the same direction as expected@ 1 ms
    29. camera is pointing to the same direction as expected@ 1 ms
    30. camera is pointing to the same direction as expected@ 2 ms
    31. camera is pointing to the same direction as expected@ 2 ms
    32. camera is pointing to the same direction as expected@ 2 ms
    33. camera is pointing to the same direction as expected@ 2 ms
    34. camera is pointing to the same direction as expected@ 2 ms
    35. camera is pointing to the same direction as expected@ 2 ms
    36. camera is pointing to the same direction as expected@ 2 ms
    37. camera is pointing to the same direction as expected@ 2 ms
    38. camera is pointing to the same direction as expected@ 2 ms
    39. camera is pointing to the same direction as expected@ 2 ms
    40. camera is pointing to the same direction as expected@ 2 ms
    41. camera is pointing to the same direction as expected@ 2 ms
    42. camera is pointing to the same direction as expected@ 2 ms
    43. camera is pointing to the same direction as expected@ 2 ms
    44. camera is pointing to the same direction as expected@ 2 ms
    45. camera is pointing to the same direction as expected@ 2 ms
    46. camera is pointing to the same direction as expected@ 2 ms
    47. camera is pointing to the same direction as expected@ 2 ms
    48. camera is pointing to the same direction as expected@ 2 ms
    49. camera is pointing to the same direction as expected@ 2 ms
    50. camera is pointing to the same direction as expected@ 2 ms
    51. camera is pointing to the same direction as expected@ 2 ms
    52. camera is pointing to the same direction as expected@ 2 ms
    53. camera is pointing to the same direction as expected@ 2 ms
    54. camera is pointing to the same direction as expected@ 2 ms
    55. camera is pointing to the same direction as expected@ 2 ms
    56. camera is pointing to the same direction as expected@ 2 ms
    57. camera is pointing to the same direction as expected@ 2 ms
    58. camera is pointing to the same direction as expected@ 2 ms
    59. camera is pointing to the same direction as expected@ 2 ms
    60. camera is pointing to the same direction as expected@ 2 ms
    61. camera is pointing to the same direction as expected@ 2 ms
    62. camera is pointing to the same direction as expected@ 2 ms
    63. camera is pointing to the same direction as expected@ 2 ms
    64. camera is pointing to the same direction as expected@ 3 ms
    65. camera is pointing to the same direction as expected@ 3 ms
    66. camera is pointing to the same direction as expected@ 3 ms
    67. camera is pointing to the same direction as expected@ 3 ms
    68. camera is pointing to the same direction as expected@ 3 ms
    69. camera is pointing to the same direction as expected@ 3 ms
    70. camera is pointing to the same direction as expected@ 3 ms
    71. camera is pointing to the same direction as expected@ 3 ms
    72. camera is pointing to the same direction as expected@ 3 ms
    73. camera is pointing to the same direction as expected@ 3 ms
    74. camera is pointing to the same direction as expected@ 3 ms
    75. camera is pointing to the same direction as expected@ 3 ms
    76. camera is pointing to the same direction as expected@ 3 ms
    77. camera is pointing to the same direction as expected@ 3 ms
    78. camera is pointing to the same direction as expected@ 3 ms
    79. camera is pointing to the same direction as expected@ 3 ms
    80. camera is pointing to the same direction as expected@ 3 ms
    81. camera is pointing to the same direction as expected@ 3 ms
    82. camera is pointing to the same direction as expected@ 3 ms
    83. camera is pointing to the same direction as expected@ 3 ms
    84. camera is pointing to the same direction as expected@ 3 ms
    85. camera is pointing to the same direction as expected@ 3 ms
    86. camera is pointing to the same direction as expected@ 3 ms
    87. camera is pointing to the same direction as expected@ 3 ms
    88. camera is pointing to the same direction as expected@ 3 ms
    89. camera is pointing to the same direction as expected@ 3 ms
    90. camera is pointing to the same direction as expected@ 3 ms
    91. camera is pointing to the same direction as expected@ 3 ms
    92. camera is pointing to the same direction as expected@ 3 ms
    93. camera is pointing to the same direction as expected@ 3 ms
    94. camera is pointing to the same direction as expected@ 3 ms
    95. camera is pointing to the same direction as expected@ 3 ms
    96. camera is pointing to the same direction as expected@ 3 ms
    97. camera is pointing to the same direction as expected@ 3 ms
    98. camera is pointing to the same direction as expected@ 3 ms
    99. camera is pointing to the same direction as expected@ 3 ms
    100. camera is pointing to the same direction as expected@ 3 ms
    101. camera is pointing to the same direction as expected@ 3 ms
    102. camera is pointing to the same direction as expected@ 3 ms
    103. camera is pointing to the same direction as expected@ 3 ms
    104. camera is pointing to the same direction as expected@ 3 ms
    105. camera is pointing to the same direction as expected@ 4 ms
    106. camera is pointing to the same direction as expected@ 4 ms
    107. camera is pointing to the same direction as expected@ 4 ms
    108. camera is pointing to the same direction as expected@ 4 ms
    109. camera is pointing to the same direction as expected@ 4 ms
    110. camera is pointing to the same direction as expected@ 4 ms
    111. camera is pointing to the same direction as expected@ 4 ms
    112. camera is pointing to the same direction as expected@ 4 ms
    113. camera is pointing to the same direction as expected@ 4 ms
    114. camera is pointing to the same direction as expected@ 4 ms
    115. camera is pointing to the same direction as expected@ 4 ms
    116. camera is pointing to the same direction as expected@ 4 ms
    117. camera is pointing to the same direction as expected@ 4 ms
    118. camera is pointing to the same direction as expected@ 4 ms
    119. camera is pointing to the same direction as expected@ 4 ms
    120. camera is pointing to the same direction as expected@ 4 ms
    121. camera is pointing to the same direction as expected@ 4 ms
    122. camera is pointing to the same direction as expected@ 4 ms
    123. camera is pointing to the same direction as expected@ 4 ms
    124. camera is pointing to the same direction as expected@ 4 ms
    125. camera is pointing to the same direction as expected@ 4 ms
    126. camera is pointing to the same direction as expected@ 4 ms
    127. camera is pointing to the same direction as expected@ 4 ms
    128. camera is pointing to the same direction as expected@ 4 ms
    129. camera is pointing to the same direction as expected@ 4 ms
    130. camera is pointing to the same direction as expected@ 4 ms
    131. camera is pointing to the same direction as expected@ 4 ms
    132. camera is pointing to the same direction as expected@ 4 ms
    133. camera is pointing to the same direction as expected@ 4 ms
    134. camera is pointing to the same direction as expected@ 4 ms
    135. camera is pointing to the same direction as expected@ 4 ms
    136. camera is pointing to the same direction as expected@ 4 ms
    137. camera is pointing to the same direction as expected@ 4 ms
    138. camera is pointing to the same direction as expected@ 4 ms
    139. camera is pointing to the same direction as expected@ 4 ms
    140. camera is pointing to the same direction as expected@ 4 ms
    141. camera is pointing to the same direction as expected@ 4 ms
    142. camera is pointing to the same direction as expected@ 4 ms
    143. camera is pointing to the same direction as expected@ 4 ms
    144. camera is pointing to the same direction as expected@ 4 ms
    145. camera is pointing to the same direction as expected@ 5 ms
    146. camera is pointing to the same direction as expected@ 5 ms
    147. camera is pointing to the same direction as expected@ 5 ms
    148. camera is pointing to the same direction as expected@ 5 ms
    149. camera is pointing to the same direction as expected@ 5 ms
    150. camera is pointing to the same direction as expected@ 5 ms
    151. camera is pointing to the same direction as expected@ 5 ms
    152. camera is pointing to the same direction as expected@ 5 ms
    153. camera is pointing to the same direction as expected@ 5 ms
    154. camera is pointing to the same direction as expected@ 5 ms
    155. camera is pointing to the same direction as expected@ 5 ms
    156. camera is pointing to the same direction as expected@ 5 ms
    157. camera is pointing to the same direction as expected@ 5 ms
    158. camera is pointing to the same direction as expected@ 5 ms
    159. camera is pointing to the same direction as expected@ 5 ms
    160. camera is pointing to the same direction as expected@ 5 ms
    161. camera is pointing to the same direction as expected@ 5 ms
    162. camera is pointing to the same direction as expected@ 5 ms
    163. camera is pointing to the same direction as expected@ 5 ms
    164. camera is pointing to the same direction as expected@ 5 ms
    165. camera is pointing to the same direction as expected@ 5 ms
    166. camera is pointing to the same direction as expected@ 5 ms
    167. camera is pointing to the same direction as expected@ 5 ms
    168. camera is pointing to the same direction as expected@ 5 ms
    169. camera is pointing to the same direction as expected@ 5 ms
    170. camera is pointing to the same direction as expected@ 5 ms
    171. camera is pointing to the same direction as expected@ 5 ms
    172. camera is pointing to the same direction as expected@ 5 ms
    173. camera is pointing to the same direction as expected@ 5 ms
    174. camera is pointing to the same direction as expected@ 5 ms
    175. camera is pointing to the same direction as expected@ 5 ms
    176. camera is pointing to the same direction as expected@ 5 ms
    177. camera is pointing to the same direction as expected@ 5 ms
    178. camera is pointing to the same direction as expected@ 5 ms
    179. camera is pointing to the same direction as expected@ 6 ms
    180. camera is pointing to the same direction as expected@ 6 ms
    181. camera is pointing to the same direction as expected@ 6 ms
    182. camera is pointing to the same direction as expected@ 6 ms
    183. camera is pointing to the same direction as expected@ 6 ms
    184. camera is pointing to the same direction as expected@ 6 ms
    185. camera is pointing to the same direction as expected@ 6 ms
    186. camera is pointing to the same direction as expected@ 6 ms
    187. camera is pointing to the same direction as expected@ 6 ms
    188. camera is pointing to the same direction as expected@ 6 ms
    189. camera is pointing to the same direction as expected@ 6 ms
    190. camera is pointing to the same direction as expected@ 6 ms
    191. camera is pointing to the same direction as expected@ 6 ms
    192. camera is pointing to the same direction as expected@ 6 ms
    193. camera is pointing to the same direction as expected@ 6 ms
    194. camera is pointing to the same direction as expected@ 6 ms
    195. camera is pointing to the same direction as expected@ 6 ms
    196. camera is pointing to the same direction as expected@ 6 ms
    197. camera is pointing to the same direction as expected@ 6 ms
    198. camera is pointing to the same direction as expected@ 6 ms
    199. camera is pointing to the same direction as expected@ 6 ms
    200. camera is pointing to the same direction as expected@ 6 ms
    201. camera is pointing to the same direction as expected@ 6 ms
    202. camera is pointing to the same direction as expected@ 6 ms
    203. camera is pointing to the same direction as expected@ 6 ms
    204. camera is pointing to the same direction as expected@ 6 ms
    205. camera is pointing to the same direction as expected@ 6 ms
    206. camera is pointing to the same direction as expected@ 6 ms
    207. camera is pointing to the same direction as expected@ 6 ms
    208. camera is pointing to the same direction as expected@ 6 ms
    209. camera is pointing to the same direction as expected@ 6 ms
    210. camera is pointing to the same direction as expected@ 6 ms
    211. camera is pointing to the same direction as expected@ 6 ms
    212. camera is pointing to the same direction as expected@ 6 ms
    213. camera is pointing to the same direction as expected@ 7 ms
    214. camera is pointing to the same direction as expected@ 7 ms
    215. camera is pointing to the same direction as expected@ 7 ms
    216. camera is pointing to the same direction as expected@ 7 ms
    217. camera is pointing to the same direction as expected@ 7 ms
    218. camera is pointing to the same direction as expected@ 7 ms
    219. camera is pointing to the same direction as expected@ 7 ms
    220. camera is pointing to the same direction as expected@ 7 ms
    221. camera is pointing to the same direction as expected@ 7 ms
    222. camera is pointing to the same direction as expected@ 7 ms
    223. camera is pointing to the same direction as expected@ 7 ms
    224. camera is pointing to the same direction as expected@ 7 ms
    225. camera is pointing to the same direction as expected@ 7 ms
    226. camera is pointing to the same direction as expected@ 7 ms
    227. camera is pointing to the same direction as expected@ 7 ms
    228. camera is pointing to the same direction as expected@ 7 ms
    229. camera is pointing to the same direction as expected@ 7 ms
    230. camera is pointing to the same direction as expected@ 7 ms
    231. camera is pointing to the same direction as expected@ 7 ms
    232. camera is pointing to the same direction as expected@ 7 ms
    233. camera is pointing to the same direction as expected@ 7 ms
    234. camera is pointing to the same direction as expected@ 7 ms
    235. camera is pointing to the same direction as expected@ 7 ms
    236. camera is pointing to the same direction as expected@ 7 ms
    237. camera is pointing to the same direction as expected@ 7 ms
    238. camera is pointing to the same direction as expected@ 7 ms
    239. camera is pointing to the same direction as expected@ 7 ms
    240. camera is pointing to the same direction as expected@ 7 ms
    241. camera is pointing to the same direction as expected@ 7 ms
    242. camera is pointing to the same direction as expected@ 7 ms
    243. camera is pointing to the same direction as expected@ 7 ms
    244. camera is pointing to the same direction as expected@ 7 ms
    245. camera is pointing to the same direction as expected@ 7 ms
    246. camera is pointing to the same direction as expected@ 8 ms
    247. camera is pointing to the same direction as expected@ 8 ms
    248. camera is pointing to the same direction as expected@ 8 ms
    249. camera is pointing to the same direction as expected@ 8 ms
    250. camera is pointing to the same direction as expected@ 8 ms
    251. camera is pointing to the same direction as expected@ 8 ms
    252. camera is pointing to the same direction as expected@ 8 ms
    253. camera is pointing to the same direction as expected@ 8 ms
    254. camera is pointing to the same direction as expected@ 8 ms
    255. camera is pointing to the same direction as expected@ 8 ms
    256. camera is pointing to the same direction as expected@ 8 ms
    257. camera is pointing to the same direction as expected@ 8 ms
    258. camera is pointing to the same direction as expected@ 8 ms
    259. camera is pointing to the same direction as expected@ 8 ms
    260. camera is pointing to the same direction as expected@ 8 ms
    261. camera is pointing to the same direction as expected@ 8 ms
    262. camera is pointing to the same direction as expected@ 8 ms
    263. camera is pointing to the same direction as expected@ 8 ms
    264. camera is pointing to the same direction as expected@ 8 ms
    265. camera is pointing to the same direction as expected@ 8 ms
    266. camera is pointing to the same direction as expected@ 8 ms
    267. camera is pointing to the same direction as expected@ 8 ms
    268. camera is pointing to the same direction as expected@ 8 ms
    269. camera is pointing to the same direction as expected@ 8 ms
    270. camera is pointing to the same direction as expected@ 8 ms
    271. camera is pointing to the same direction as expected@ 8 ms
    272. camera is pointing to the same direction as expected@ 8 ms
    273. camera is pointing to the same direction as expected@ 8 ms
    274. camera is pointing to the same direction as expected@ 8 ms
    275. camera is pointing to the same direction as expected@ 8 ms
    276. camera is pointing to the same direction as expected@ 8 ms
    277. camera is pointing to the same direction as expected@ 8 ms
    278. camera is pointing to the same direction as expected@ 9 ms
    279. camera is pointing to the same direction as expected@ 9 ms
    280. camera is pointing to the same direction as expected@ 9 ms
    281. camera is pointing to the same direction as expected@ 9 ms
    282. camera is pointing to the same direction as expected@ 9 ms
    283. camera is pointing to the same direction as expected@ 9 ms
    284. camera is pointing to the same direction as expected@ 9 ms
    285. camera is pointing to the same direction as expected@ 9 ms
    286. camera is pointing to the same direction as expected@ 9 ms
    287. camera is pointing to the same direction as expected@ 9 ms
    288. camera is pointing to the same direction as expected@ 9 ms
    289. camera is pointing to the same direction as expected@ 9 ms
    290. camera is pointing to the same direction as expected@ 9 ms
    291. camera is pointing to the same direction as expected@ 9 ms
    292. camera is pointing to the same direction as expected@ 9 ms
    293. camera is pointing to the same direction as expected@ 9 ms
    294. camera is pointing to the same direction as expected@ 9 ms
    295. camera is pointing to the same direction as expected@ 9 ms
    296. camera is pointing to the same direction as expected@ 9 ms
    297. camera is pointing to the same direction as expected@ 9 ms
    298. camera is pointing to the same direction as expected@ 9 ms
    299. camera is pointing to the same direction as expected@ 9 ms
    300. camera is pointing to the same direction as expected@ 9 ms
    301. camera is pointing to the same direction as expected@ 9 ms
    302. camera is pointing to the same direction as expected@ 9 ms
    303. camera is pointing to the same direction as expected@ 9 ms
    304. camera is pointing to the same direction as expected@ 9 ms
    305. camera is pointing to the same direction as expected@ 9 ms
    306. camera is pointing to the same direction as expected@ 9 ms
    307. camera is pointing to the same direction as expected@ 9 ms
    308. camera is pointing to the same direction as expected@ 9 ms
    309. camera is pointing to the same direction as expected@ 9 ms
    310. camera is pointing to the same direction as expected@ 10 ms
    311. camera is pointing to the same direction as expected@ 10 ms
    312. camera is pointing to the same direction as expected@ 10 ms
    313. camera is pointing to the same direction as expected@ 10 ms
    314. camera is pointing to the same direction as expected@ 10 ms
    315. camera is pointing to the same direction as expected@ 10 ms
    316. camera is pointing to the same direction as expected@ 10 ms
    317. camera is pointing to the same direction as expected@ 10 ms
    318. camera is pointing to the same direction as expected@ 10 ms
    319. camera is pointing to the same direction as expected@ 10 ms
    320. camera is pointing to the same direction as expected@ 10 ms
    321. camera is pointing to the same direction as expected@ 10 ms
    322. camera is pointing to the same direction as expected@ 10 ms
    323. camera is pointing to the same direction as expected@ 10 ms
    324. camera is pointing to the same direction as expected@ 10 ms
    325. camera is pointing to the same direction as expected@ 10 ms
    326. camera is pointing to the same direction as expected@ 10 ms
    327. camera is pointing to the same direction as expected@ 10 ms
    328. camera is pointing to the same direction as expected@ 10 ms
    329. camera is pointing to the same direction as expected@ 10 ms
    330. camera is pointing to the same direction as expected@ 10 ms
    331. camera is pointing to the same direction as expected@ 10 ms
    332. camera is pointing to the same direction as expected@ 10 ms
    333. camera is pointing to the same direction as expected@ 10 ms
    334. camera is pointing to the same direction as expected@ 10 ms
    335. camera is pointing to the same direction as expected@ 10 ms
    336. camera is pointing to the same direction as expected@ 10 ms
    337. camera is pointing to the same direction as expected@ 10 ms
    338. camera is pointing to the same direction as expected@ 10 ms
    339. camera is pointing to the same direction as expected@ 10 ms
    340. camera is pointing to the same direction as expected@ 10 ms
    341. camera is pointing to the same direction as expected@ 11 ms
    342. camera is pointing to the same direction as expected@ 11 ms
    343. camera is pointing to the same direction as expected@ 11 ms
    344. camera is pointing to the same direction as expected@ 11 ms
    345. camera is pointing to the same direction as expected@ 11 ms
    346. camera is pointing to the same direction as expected@ 11 ms
    347. camera is pointing to the same direction as expected@ 11 ms
    348. camera is pointing to the same direction as expected@ 11 ms
    349. camera is pointing to the same direction as expected@ 11 ms
    350. camera is pointing to the same direction as expected@ 11 ms
    351. camera is pointing to the same direction as expected@ 11 ms
    352. camera is pointing to the same direction as expected@ 11 ms
    353. camera is pointing to the same direction as expected@ 11 ms
    354. camera is pointing to the same direction as expected@ 11 ms
    355. camera is pointing to the same direction as expected@ 11 ms
    356. camera is pointing to the same direction as expected@ 11 ms
    357. camera is pointing to the same direction as expected@ 11 ms
    358. camera is pointing to the same direction as expected@ 11 ms
    359. camera is pointing to the same direction as expected@ 11 ms
    360. camera is pointing to the same direction as expected@ 11 ms
    361. camera is pointing to the same direction as expected@ 11 ms
    362. camera is pointing to the same direction as expected@ 11 ms
    363. camera is pointing to the same direction as expected@ 11 ms
    364. camera is pointing to the same direction as expected@ 11 ms
    365. camera is pointing to the same direction as expected@ 11 ms
    366. camera is pointing to the same direction as expected@ 11 ms
    367. camera is pointing to the same direction as expected@ 11 ms
    368. camera is pointing to the same direction as expected@ 11 ms
    369. camera is pointing to the same direction as expected@ 11 ms
    370. camera is pointing to the same direction as expected@ 11 ms
    371. camera is pointing to the same direction as expected@ 12 ms
    372. camera is pointing to the same direction as expected@ 12 ms
    373. camera is pointing to the same direction as expected@ 12 ms
    374. camera is pointing to the same direction as expected@ 12 ms
    375. camera is pointing to the same direction as expected@ 12 ms
    376. camera is pointing to the same direction as expected@ 12 ms
    377. camera is pointing to the same direction as expected@ 12 ms
    378. camera is pointing to the same direction as expected@ 12 ms
    379. camera is pointing to the same direction as expected@ 12 ms
    380. camera is pointing to the same direction as expected@ 12 ms
    381. camera is pointing to the same direction as expected@ 12 ms
    382. camera is pointing to the same direction as expected@ 12 ms
    383. camera is pointing to the same direction as expected@ 12 ms
    384. camera is pointing to the same direction as expected@ 12 ms
    385. camera is pointing to the same direction as expected@ 12 ms
    386. camera is pointing to the same direction as expected@ 12 ms
    387. camera is pointing to the same direction as expected@ 12 ms
    388. camera is pointing to the same direction as expected@ 12 ms
    389. camera is pointing to the same direction as expected@ 12 ms
    390. camera is pointing to the same direction as expected@ 12 ms
    391. camera is pointing to the same direction as expected@ 12 ms
    392. camera is pointing to the same direction as expected@ 12 ms
    393. camera is pointing to the same direction as expected@ 12 ms
    394. camera is pointing to the same direction as expected@ 12 ms
    395. camera is pointing to the same direction as expected@ 12 ms
    396. camera is pointing to the same direction as expected@ 12 ms
    397. camera is pointing to the same direction as expected@ 12 ms
    398. camera is pointing to the same direction as expected@ 13 ms
    399. camera is pointing to the same direction as expected@ 13 ms
    400. camera is pointing to the same direction as expected@ 13 ms
    401. camera is pointing to the same direction as expected@ 13 ms
    402. camera is pointing to the same direction as expected@ 13 ms
    403. camera is pointing to the same direction as expected@ 13 ms
    404. camera is pointing to the same direction as expected@ 13 ms
    405. camera is pointing to the same direction as expected@ 13 ms
    406. camera is pointing to the same direction as expected@ 13 ms
    407. camera is pointing to the same direction as expected@ 13 ms
    408. camera is pointing to the same direction as expected@ 13 ms
    409. camera is pointing to the same direction as expected@ 13 ms
    410. camera is pointing to the same direction as expected@ 13 ms
    411. camera is pointing to the same direction as expected@ 13 ms
    412. camera is pointing to the same direction as expected@ 13 ms
    413. camera is pointing to the same direction as expected@ 13 ms
    414. camera is pointing to the same direction as expected@ 13 ms
    415. camera is pointing to the same direction as expected@ 13 ms
    416. camera is pointing to the same direction as expected@ 13 ms
    417. camera is pointing to the same direction as expected@ 13 ms
    418. camera is pointing to the same direction as expected@ 13 ms
    419. camera is pointing to the same direction as expected@ 13 ms
    420. camera is pointing to the same direction as expected@ 13 ms
    421. camera is pointing to the same direction as expected@ 13 ms
    422. camera is pointing to the same direction as expected@ 13 ms
    423. camera is pointing to the same direction as expected@ 14 ms
    424. camera is pointing to the same direction as expected@ 14 ms
    425. camera is pointing to the same direction as expected@ 14 ms
    426. camera is pointing to the same direction as expected@ 14 ms
    427. camera is pointing to the same direction as expected@ 14 ms
    428. camera is pointing to the same direction as expected@ 14 ms
    429. camera is pointing to the same direction as expected@ 14 ms
    430. camera is pointing to the same direction as expected@ 14 ms
    431. camera is pointing to the same direction as expected@ 14 ms
    432. camera is pointing to the same direction as expected@ 14 ms
    433. camera is pointing to the same direction as expected@ 14 ms
    434. camera is pointing to the same direction as expected@ 14 ms
    435. camera is pointing to the same direction as expected@ 14 ms
    436. camera is pointing to the same direction as expected@ 14 ms
    437. camera is pointing to the same direction as expected@ 14 ms
    438. camera is pointing to the same direction as expected@ 14 ms
    439. camera is pointing to the same direction as expected@ 14 ms
    440. camera is pointing to the same direction as expected@ 14 ms
    441. camera is pointing to the same direction as expected@ 14 ms
    442. camera is pointing to the same direction as expected@ 15 ms
  21. Face3: copy (3)Rerun0 ms
    1. copy created the correct type@ 0 ms
    2. properties where copied@ 0 ms
    3. properties where copied@ 0 ms
  22. Face3: copy (3)Rerun0 ms
    1. copy created the correct type@ 0 ms
    2. properties where copied@ 0 ms
    3. properties where copied@ 0 ms
  23. Face3: clone (3)Rerun2 ms
    1. copy created the correct type@ 1 ms
    2. properties where copied@ 2 ms
    3. properties where copied@ 2 ms
  24. Geometry: rotateX (3)Rerun1 ms
    1. first vertex was rotated@ 0 ms
    2. second vertex was rotated@ 1 ms
    3. third vertex was rotated@ 1 ms
  25. Geometry: rotateY (3)Rerun0 ms
    1. first vertex was rotated@ 0 ms
    2. second vertex was rotated@ 0 ms
    3. third vertex was rotated@ 0 ms
  26. Geometry: rotateZ (3)Rerun0 ms
    1. first vertex was rotated@ 0 ms
    2. second vertex was rotated@ 0 ms
    3. third vertex was rotated@ 0 ms
  27. Geometry: fromBufferGeometry (3)Rerun1 ms
    1. colors were created well@ 1 ms
    2. vertices were created well@ 1 ms
    3. vertex normals were created well@ 1 ms
  28. Geometry: normalize (3)Rerun0 ms
    1. distance to the 1st point is 0@ 0 ms
    2. distance from the 1st to the 2nd is sqrt(2nd - 1st) + distance - 1@ 0 ms
    3. distance from the 1st to the 3nd is sqrt(3rd - 2nd) + distance - 1@ 0 ms
  29. BufferAttribute: count (1)Rerun0 ms
    1. count is equal to the number of chunks@ 0 ms
  30. BufferAttribute: copy (5)Rerun0 ms
    1. count is equal@ 0 ms
    2. itemSize is equal@ 0 ms
    3. dynamic is equal@ 0 ms
    4. array length is equal@ 0 ms
    5. version is not copied which is good@ 0 ms
  31. BufferAttribute: copyAt (3)Rerun1 ms
    1. chunck copied to correct place@ 1 ms
    2. chunck copied to correct place@ 1 ms
    3. chunck copied to correct place@ 1 ms
  32. BufferAttribute: copyColorsArray (2)Rerun0 ms
    1. first color was copied correctly@ 0 ms
    2. second color was copied correctly@ 0 ms
  33. BufferAttribute: copyIndicesArray (2)Rerun0 ms
    1. first indices were copied correctly@ 0 ms
    2. second indices were copied correctly@ 0 ms
  34. BufferAttribute: copyVector2sArray (2)Rerun0 ms
    1. first vector was copied correctly@ 0 ms
    2. second vector was copied correctly@ 0 ms
  35. BufferAttribute: copyVector3sArray (2)Rerun0 ms
    1. first vector was copied correctly@ 0 ms
    2. second vector was copied correctly@ 0 ms
  36. BufferAttribute: copyVector4sArray (2)Rerun1 ms
    1. first vector was copied correctly@ 1 ms
    2. second vector was copied correctly@ 1 ms
  37. BufferAttribute: clone (7)Rerun0 ms
    1. attribute was cloned@ 0 ms
    2. array item is equal@ 0 ms
    3. array item is equal@ 0 ms
    4. array item is equal@ 0 ms
    5. array item is equal@ 0 ms
    6. array item is equal@ 0 ms
    7. array item is equal@ 0 ms
  38. BufferGeometry: add / delete Attribute (3)Rerun0 ms
    1. no attribute defined@ 0 ms
    2. attribute is defined@ 0 ms
    3. no attribute defined@ 0 ms
  39. BufferGeometry: applyMatrix (3)Rerun0 ms
    1. position was extracted from matrix@ 0 ms
    2. position was extracted from matrix twice@ 0 ms
    3. version was increased during update@ 0 ms
  40. BufferGeometry: rotateX/Y/Z (3)Rerun1 ms
    1. vertices were rotated around x by 180 degrees@ 0 ms
    2. vertices were rotated around y by 180 degrees@ 1 ms
    3. vertices were rotated around z by 180 degrees@ 1 ms
  41. BufferGeometry: translate (1)Rerun0 ms
    1. vertices were translated@ 0 ms
  42. BufferGeometry: scale (1)Rerun0 ms
    1. vertices were scaled@ 0 ms
  43. BufferGeometry: center (1)Rerun0 ms
    1. vertices were replaced by boundingBox dimensions@ 0 ms
  44. BufferGeometry: setFromObject (2)Rerun1 ms
    1. positions are equal@ 1 ms
    2. colors are equal@ 1 ms
  45. BufferGeometry: computeBoundingBox (4)Rerun0 ms
    1. min values are set correctly@ 0 ms
    2. max values are set correctly@ 0 ms
    3. since there is only one vertex, max and min are equal@ 0 ms
    4. since there is only one vertex, min and max are this vertex@ 0 ms
  46. BufferGeometry: computeBoundingSphere (4)Rerun0 ms
    1. radius is equal to deltaMinMax / 2@ 0 ms
    2. bounding sphere is at ( 0, 0, 0 )@ 0 ms
    3. radius is equal to directionLength@ 0 ms
    4. bounding sphere is at ( 0, 0, 0 )@ 0 ms
  47. BufferGeometry: computeVertexNormals (17)Rerun1 ms
    1. normal attribute was created@ 1 ms
    2. first normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
    3. second normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
    4. third normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
    5. normal attribute was created@ 1 ms
    6. first normal is pointing to screen since the the triangle was created clockwise@ 1 ms
    7. second normal is pointing to screen since the the triangle was created clockwise@ 1 ms
    8. third normal is pointing to screen since the the triangle was created clockwise@ 1 ms
    9. normal attribute was created@ 1 ms
    10. normal is equal to reference vector@ 1 ms
    11. normal attribute was created@ 1 ms
    12. normals can't be calculated which is good@ 1 ms
    13. normals can't be calculated which is good@ 1 ms
    14. normals can't be calculated which is good@ 1 ms
    15. normals can't be calculated which is good@ 1 ms
    16. normals can't be calculated which is good@ 1 ms
    17. normals can't be calculated which is good@ 1 ms
  48. BufferGeometry: merge (7)Rerun0 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. copied the 3 attributes without offset@ 0 ms
  49. BufferGeometry: copy (14)Rerun0 ms
    1. new object was created@ 0 ms
    2. all attributes where copied@ 0 ms
    3. values of the attribute are equal@ 0 ms
    4. values of the attribute are equal@ 0 ms
    5. values of the attribute are equal@ 0 ms
    6. values of the attribute are equal@ 0 ms
    7. values of the attribute are equal@ 0 ms
    8. values of the attribute are equal@ 0 ms
    9. all attributes where copied@ 0 ms
    10. values of the attribute are equal@ 0 ms
    11. values of the attribute are equal@ 0 ms
    12. values of the attribute are equal@ 0 ms
    13. values of the attribute are equal@ 0 ms
    14. values of the attribute are equal@ 0 ms
  50. Clock: clock with performance (3)Rerun0 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. don't update time if the clock was stopped@ 0 ms
  51. EventDispatcher: addEventListener (4)Rerun0 ms
    1. listener with unknown type was added@ 0 ms
    2. listener with unknown type was added@ 0 ms
    3. can't add one listener twice to same type@ 0 ms
    4. listener is still there@ 0 ms
  52. EventDispatcher: hasEventListener (2)Rerun0 ms
    1. listener was found@ 0 ms
    2. listener was not found which is good@ 0 ms
  53. EventDispatcher: removeEventListener (5)Rerun0 ms
    1. there are no listeners by default@ 0 ms
    2. if a listener was added, there is a new key@ 0 ms
    3. listener was deleted@ 0 ms
    4. unknown types will be ignored@ 0 ms
    5. undefined listeners are ignored@ 0 ms
  54. EventDispatcher: dispatchEvent (3)Rerun0 ms
    1. no event, no call@ 0 ms
    2. one event, one call@ 0 ms
    3. two events, two calls@ 0 ms
  55. Object3D: rotateX (1)Rerun0 ms
    1. passed@ 0 ms
  56. Object3D: rotateY (1)Rerun1 ms
    1. passed@ 1 ms
  57. Object3D: rotateZ (1)Rerun0 ms
    1. passed@ 0 ms
  58. Object3D: translateOnAxis (3)Rerun0 ms
    1. x is equal@ 0 ms
    2. y is equal!@ 0 ms
    3. z is equal!@ 0 ms
  59. Object3D: translateX (1)Rerun0 ms
    1. x is equal@ 0 ms
  60. Object3D: translateY (1)Rerun0 ms
    1. y is equal@ 0 ms
  61. Object3D: translateZ (1)Rerun0 ms
    1. z is equal@ 0 ms
  62. Object3D: lookAt (1)Rerun0 ms
    1. x is equal@ 0 ms
  63. Object3D: getWorldRotation (2)Rerun0 ms
    1. x is equal@ 0 ms
    2. y is equal@ 0 ms
  64. Box2: constructor (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  65. Box2: copy (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  66. Box2: set (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  67. Box2: setFromPoints (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  68. Box2: empty/makeEmpty (3)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
  69. Box2: center (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  70. Box2: size (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  71. Box2: expandByPoint (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  72. Box2: expandByVector (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  73. Box2: expandByScalar (3)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
  74. Box2: containsPoint (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  75. Box2: containsBox (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  76. Box2: getParameter (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  77. Box2: clampPoint (8)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
  78. Box2: distanceToPoint (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  79. Box2: intersectsBox (9)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
  80. Box2: intersect (6)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  81. Box2: union (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  82. Box2: translate (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  83. Box3: constructor (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  84. Box3: copy (4)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 1 ms
  85. Box3: set (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  86. Box3: setFromPoints (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  87. Box3: empty/makeEmpty (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  88. Box3: center (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  89. Box3: size (2)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  90. Box3: expandByPoint (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  91. Box3: expandByVector (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  92. Box3: expandByScalar (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  93. Box3: containsPoint (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  94. Box3: containsBox (6)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  95. Box3: getParameter (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  96. Box3: clampPoint (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  97. Box3: distanceToPoint (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  98. Box3: distanceToPoint (8)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
  99. Box3: intersectsBox (9)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
  100. Box3: intersectsSphere (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  101. Box3: intersectsPlane (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  102. Box3: getBoundingSphere (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  103. Box3: intersect (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  104. Box3: union (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  105. Box3: applyMatrix4 (4)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
  106. Box3: translate (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  107. Plane: constructor (12)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
  108. Plane: copy (8)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
  109. Plane: set (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  110. Plane: setComponents (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  111. Plane: setFromNormalAndCoplanarPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  112. Plane: normalize (3)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  113. Plane: negate/distanceToPoint (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  114. Plane: distanceToPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  115. Plane: distanceToSphere (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  116. Plane: isInterestionLine/intersectLine (8)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  117. Plane: projectPoint (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  118. Plane: orthoPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  119. Plane: coplanarPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  120. Plane: applyMatrix4/translate (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  121. Ray: constructor/equals (4)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
  122. Ray: copy/equals (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  123. Ray: set (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  124. Ray: at (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  125. Ray: recast/clone (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  126. Ray: closestPointToPoint (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  127. Ray: distanceToPoint (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  128. Ray: distanceSqToPoint (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  129. Ray: intersectsSphere (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  130. Ray: intersectSphere (10)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
  131. Ray: intersectsPlane (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  132. Ray: intersectPlane (5)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  133. Ray: applyMatrix4 (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  134. Ray: distanceSqToSegment (9)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
  135. Ray: intersectBox (12)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
  136. Sphere: constructor (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  137. Sphere: copy (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  138. Sphere: set (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  139. Sphere: empty (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  140. Sphere: containsPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  141. Sphere: distanceToPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  142. Sphere: intersectsSphere (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  143. Sphere: intersectsPlane (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  144. Sphere: clampPoint (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  145. Sphere: getBoundingBox (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  146. Sphere: applyMatrix4 (1)Rerun0 ms
    1. Passed!@ 0 ms
  147. Sphere: translate (1)Rerun0 ms
    1. Passed!@ 0 ms
  148. Triangle: constructor (6)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  149. Triangle: copy (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  150. Triangle: setFromPointsAndIndices (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  151. Triangle: set (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  152. Triangle: area (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  153. Triangle: midpoint (3)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 1 ms
  154. Triangle: normal (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  155. Triangle: plane (12)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
  156. Triangle: barycoordFromPoint (11)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 1 ms
  157. Triangle: containsPoint (13)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
  158. Triangle: closestPointToPoint (9)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
  159. Vector2: constructor (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  160. Vector2: copy (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  161. Vector2: set (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  162. Vector2: setX,setY (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  163. Vector2: setComponent,getComponent (4)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  164. Vector2: add (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  165. Vector2: sub (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  166. Vector2: multiply/divide (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  167. Vector2: min/max/clamp (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. scalar clamp x@ 0 ms
    8. scalar clamp y@ 0 ms
  168. Vector2: rounding (15)Rerun2 ms
    1. floor .1@ 0 ms
    2. floor .5@ 0 ms
    3. floor .9@ 0 ms
    4. ceil .1@ 1 ms
    5. ceil .5@ 1 ms
    6. ceil .9@ 1 ms
    7. round .1@ 1 ms
    8. round .5@ 1 ms
    9. round .9@ 1 ms
    10. roundToZero .1@ 1 ms
    11. roundToZero .5@ 1 ms
    12. roundToZero .9@ 1 ms
    13. roundToZero 1.1@ 2 ms
    14. roundToZero 1.5@ 2 ms
    15. roundToZero 1.9@ 2 ms
  169. Vector2: negate (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  170. Vector2: dot (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  171. Vector2: length/lengthSq (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  172. Vector2: normalize (4)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
  173. Vector2: distanceTo/distanceToSquared (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  174. Vector2: setLength (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  175. Vector2: lerp/clone (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  176. Vector2: equals (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  177. Vector3: constructor (6)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  178. Vector3: copy (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  179. Vector3: set (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  180. Vector3: setX,setY,setZ (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  181. Vector3: setComponent,getComponent (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  182. Vector3: add (6)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  183. Vector3: sub (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  184. Vector3: multiply/divide (12)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
  185. Vector3: min/max/clamp (9)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
  186. Vector3: negate (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  187. Vector3: dot (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  188. Vector3: length/lengthSq (10)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
  189. Vector3: normalize (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  190. Vector3: distanceTo/distanceToSquared (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  191. Vector3: setLength (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  192. Vector3: projectOnVector (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  193. Vector3: projectOnPlane (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  194. Vector3: reflect (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  195. Vector3: angleTo (6)Rerun1 ms
    1. okay@ 0 ms
    2. okay@ 1 ms
    3. okay@ 1 ms
    4. okay@ 1 ms
    5. okay@ 1 ms
    6. okay@ 1 ms
  196. Vector3: lerp/clone (7)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
  197. Vector3: equals (10)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
  198. Vector4: constructor (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  199. Vector4: copy (8)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
  200. Vector4: set (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  201. Vector4: setX,setY,setZ,setW (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  202. Vector4: setComponent,getComponent (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  203. Vector4: add (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  204. Vector4: sub (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  205. Vector4: multiply/divide (16)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
    14. Passed!@ 0 ms
    15. Passed!@ 0 ms
    16. Passed!@ 0 ms
  206. Vector4: min/max/clamp (12)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
  207. Vector4: negate (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  208. Vector4: dot (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  209. Vector4: length/lengthSq (12)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
  210. Vector4: normalize (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  211. Vector4: setLength (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  212. Vector4: lerp/clone (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  213. Vector4: equals (12)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
  214. Euler: constructor/equals (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  215. Euler: clone/copy/equals (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  216. Euler: set/setFromVector3/toVector3 (5)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
  217. Euler: Quaternion.setFromEuler/Euler.fromQuaternion (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  218. Euler: Matrix4.setFromEuler/Euler.fromRotationMatrix (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  219. Euler: reorder (6)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
  220. Euler: gimbalLocalQuat (1)Rerun0 ms
    1. Passed!@ 0 ms
  221. Line3: constructor/equals (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  222. Line3: copy/equals (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  223. Line3: set (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  224. Line3: at (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  225. Line3: closestPointToPoint/closestPointToPointParameter (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  226. Quaternion: constructor (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  227. Quaternion: copy (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  228. Quaternion: set (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  229. Quaternion: setFromAxisAngle (7)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
  230. Quaternion: setFromEuler/setFromQuaternion (18)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 1 ms
    13. Passed!@ 1 ms
    14. Passed!@ 1 ms
    15. Passed!@ 1 ms
    16. Passed!@ 1 ms
    17. Passed!@ 1 ms
    18. Passed!@ 1 ms
  231. Quaternion: setFromEuler/setFromRotationMatrix (6)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
  232. Quaternion: normalize/length/lengthSq (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  233. Quaternion: inverse/conjugate (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  234. Quaternion: multiplyQuaternions/multiply (1)Rerun0 ms
    1. Passed!@ 0 ms
  235. Quaternion: multiplyVector3 (18)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
    14. Passed!@ 0 ms
    15. Passed!@ 0 ms
    16. Passed!@ 0 ms
    17. Passed!@ 0 ms
    18. Passed!@ 1 ms
  236. Quaternion: equals (8)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
  237. Quaternion: slerp (12)Rerun0 ms
    1. Exactly A @ t = 0@ 0 ms
    2. Exactly B @ t = 1@ 0 ms
    3. Symmetry at 0.5@ 0 ms
    4. Approximately normal (at 0.5)@ 0 ms
    5. Interpolating at 0.25@ 0 ms
    6. Approximately normal (at 0.25)@ 0 ms
    7. Interpolating at 0.75@ 0 ms
    8. Approximately normal (at 0.75)@ 0 ms
    9. X/Z diagonal from axes@ 0 ms
    10. Approximately normal (X/Z diagonal)@ 0 ms
    11. W-Unit from diagonals@ 0 ms
    12. Approximately normal (W-Unit)@ 0 ms
  238. Quaternion: slerpFlat (12)Rerun0 ms
    1. Exactly A @ t = 0@ 0 ms
    2. Exactly B @ t = 1@ 0 ms
    3. Symmetry at 0.5@ 0 ms
    4. Approximately normal (at 0.5)@ 0 ms
    5. Interpolating at 0.25@ 0 ms
    6. Approximately normal (at 0.25)@ 0 ms
    7. Interpolating at 0.75@ 0 ms
    8. Approximately normal (at 0.75)@ 0 ms
    9. X/Z diagonal from axes@ 0 ms
    10. Approximately normal (X/Z diagonal)@ 0 ms
    11. W-Unit from diagonals@ 0 ms
    12. Approximately normal (W-Unit)@ 0 ms
  239. Math: Math.sign/polyfill (11)Rerun0 ms
    1. If x is NaN<NaN>, the result is NaN.@ 0 ms
    2. If x is NaN<object>, the result is NaN.@ 0 ms
    3. If x is NaN<undefined>, the result is NaN.@ 0 ms
    4. If x is NaN<'--3'>, the result is NaN.@ 0 ms
    5. If x is -0, the result is -0.@ 0 ms
    6. If x is +0, the result is +0.@ 0 ms
    7. If x is negative<-Infinity> and not -0, the result is -1.@ 0 ms
    8. If x is negative<'-3'> and not -0, the result is -1.@ 0 ms
    9. If x is negative<'-1e-10'> and not -0, the result is -1.@ 0 ms
    10. If x is positive<+Infinity> and not +0, the result is +1.@ 0 ms
    11. If x is positive<'+3'> and not +0, the result is +1.@ 0 ms
  240. Matrix3: constructor (11)Rerun1 ms
    1. Passed!@ 1 ms
    2. okay@ 1 ms
    3. okay@ 1 ms
    4. okay@ 1 ms
    5. okay@ 1 ms
    6. okay@ 1 ms
    7. okay@ 1 ms
    8. okay@ 1 ms
    9. okay@ 1 ms
    10. okay@ 1 ms
    11. Passed!@ 1 ms
  241. Matrix3: copy (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  242. Matrix3: set (10)Rerun0 ms
    1. Passed!@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 0 ms
    10. okay@ 0 ms
  243. Matrix3: identity (11)Rerun1 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
  244. Matrix3: multiplyScalar (18)Rerun0 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 0 ms
    10. okay@ 0 ms
    11. okay@ 0 ms
    12. okay@ 0 ms
    13. okay@ 0 ms
    14. okay@ 0 ms
    15. okay@ 0 ms
    16. okay@ 0 ms
    17. okay@ 0 ms
    18. okay@ 0 ms
  245. Matrix3: determinant (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  246. Matrix3: getInverse (34)Rerun2 ms
    1. Passed!@ 0 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
    13. Passed!@ 1 ms
    14. Passed!@ 1 ms
    15. Passed!@ 1 ms
    16. Passed!@ 1 ms
    17. Passed!@ 1 ms
    18. Passed!@ 1 ms
    19. Passed!@ 1 ms
    20. Passed!@ 1 ms
    21. Passed!@ 1 ms
    22. Passed!@ 1 ms
    23. Passed!@ 1 ms
    24. Passed!@ 1 ms
    25. Passed!@ 1 ms
    26. Passed!@ 1 ms
    27. Passed!@ 1 ms
    28. Passed!@ 1 ms
    29. Passed!@ 1 ms
    30. Passed!@ 1 ms
    31. Passed!@ 1 ms
    32. Passed!@ 1 ms
    33. Passed!@ 2 ms
    34. Passed!@ 2 ms
  247. Matrix3: transpose (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  248. Matrix3: clone (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  249. Matrix4: constructor (18)Rerun0 ms
    1. Passed!@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 0 ms
    10. okay@ 0 ms
    11. okay@ 0 ms
    12. okay@ 0 ms
    13. okay@ 0 ms
    14. okay@ 0 ms
    15. okay@ 0 ms
    16. okay@ 0 ms
    17. okay@ 0 ms
    18. Passed!@ 0 ms
  250. Matrix4: copy (2)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  251. Matrix4: set (17)Rerun0 ms
    1. Passed!@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 0 ms
    10. okay@ 0 ms
    11. okay@ 0 ms
    12. okay@ 0 ms
    13. okay@ 0 ms
    14. okay@ 0 ms
    15. okay@ 0 ms
    16. okay@ 0 ms
    17. okay@ 0 ms
  252. Matrix4: identity (18)Rerun0 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 0 ms
    7. okay@ 0 ms
    8. okay@ 0 ms
    9. okay@ 0 ms
    10. okay@ 0 ms
    11. okay@ 0 ms
    12. okay@ 0 ms
    13. okay@ 0 ms
    14. okay@ 0 ms
    15. okay@ 0 ms
    16. okay@ 0 ms
    17. Passed!@ 0 ms
    18. Passed!@ 0 ms
  253. Matrix4: multiplyScalar (32)Rerun1 ms
    1. okay@ 0 ms
    2. okay@ 0 ms
    3. okay@ 0 ms
    4. okay@ 0 ms
    5. okay@ 0 ms
    6. okay@ 1 ms
    7. okay@ 1 ms
    8. okay@ 1 ms
    9. okay@ 1 ms
    10. okay@ 1 ms
    11. okay@ 1 ms
    12. okay@ 1 ms
    13. okay@ 1 ms
    14. okay@ 1 ms
    15. okay@ 1 ms
    16. okay@ 1 ms
    17. okay@ 1 ms
    18. okay@ 1 ms
    19. okay@ 1 ms
    20. okay@ 1 ms
    21. okay@ 1 ms
    22. okay@ 1 ms
    23. okay@ 1 ms
    24. okay@ 1 ms
    25. okay@ 1 ms
    26. okay@ 1 ms
    27. okay@ 1 ms
    28. okay@ 1 ms
    29. okay@ 1 ms
    30. okay@ 1 ms
    31. okay@ 1 ms
    32. okay@ 1 ms
  254. Matrix4: determinant (4)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
  255. Matrix4: getInverse (47)Rerun2 ms
    1. Passed!@ 0 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
    13. Passed!@ 1 ms
    14. Passed!@ 1 ms
    15. Passed!@ 1 ms
    16. Passed!@ 1 ms
    17. Passed!@ 1 ms
    18. Passed!@ 1 ms
    19. Passed!@ 1 ms
    20. Passed!@ 1 ms
    21. Passed!@ 1 ms
    22. Passed!@ 1 ms
    23. Passed!@ 1 ms
    24. Passed!@ 1 ms
    25. Passed!@ 1 ms
    26. Passed!@ 1 ms
    27. Passed!@ 1 ms
    28. Passed!@ 1 ms
    29. Passed!@ 1 ms
    30. Passed!@ 1 ms
    31. Passed!@ 1 ms
    32. Passed!@ 1 ms
    33. Passed!@ 1 ms
    34. Passed!@ 2 ms
    35. Passed!@ 2 ms
    36. Passed!@ 2 ms
    37. Passed!@ 2 ms
    38. Passed!@ 2 ms
    39. Passed!@ 2 ms
    40. Passed!@ 2 ms
    41. Passed!@ 2 ms
    42. Passed!@ 2 ms
    43. Passed!@ 2 ms
    44. Passed!@ 2 ms
    45. Passed!@ 2 ms
    46. Passed!@ 2 ms
    47. Passed!@ 2 ms
  256. Matrix4: makeBasis/extractBasis (7)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
  257. Matrix4: transpose (3)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
  258. Matrix4: clone (2)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
  259. Matrix4: compose/decompose (324)Rerun9 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
    14. Passed!@ 0 ms
    15. Passed!@ 0 ms
    16. Passed!@ 0 ms
    17. Passed!@ 0 ms
    18. Passed!@ 0 ms
    19. Passed!@ 0 ms
    20. Passed!@ 1 ms
    21. Passed!@ 1 ms
    22. Passed!@ 1 ms
    23. Passed!@ 1 ms
    24. Passed!@ 1 ms
    25. Passed!@ 1 ms
    26. Passed!@ 1 ms
    27. Passed!@ 1 ms
    28. Passed!@ 1 ms
    29. Passed!@ 1 ms
    30. Passed!@ 1 ms
    31. Passed!@ 1 ms
    32. Passed!@ 1 ms
    33. Passed!@ 1 ms
    34. Passed!@ 1 ms
    35. Passed!@ 1 ms
    36. Passed!@ 1 ms
    37. Passed!@ 1 ms
    38. Passed!@ 1 ms
    39. Passed!@ 1 ms
    40. Passed!@ 1 ms
    41. Passed!@ 1 ms
    42. Passed!@ 1 ms
    43. Passed!@ 1 ms
    44. Passed!@ 1 ms
    45. Passed!@ 1 ms
    46. Passed!@ 1 ms
    47. Passed!@ 1 ms
    48. Passed!@ 1 ms
    49. Passed!@ 1 ms
    50. Passed!@ 1 ms
    51. Passed!@ 1 ms
    52. Passed!@ 1 ms
    53. Passed!@ 1 ms
    54. Passed!@ 1 ms
    55. Passed!@ 1 ms
    56. Passed!@ 1 ms
    57. Passed!@ 1 ms
    58. Passed!@ 2 ms
    59. Passed!@ 2 ms
    60. Passed!@ 2 ms
    61. Passed!@ 2 ms
    62. Passed!@ 2 ms
    63. Passed!@ 2 ms
    64. Passed!@ 2 ms
    65. Passed!@ 2 ms
    66. Passed!@ 2 ms
    67. Passed!@ 2 ms
    68. Passed!@ 2 ms
    69. Passed!@ 2 ms
    70. Passed!@ 2 ms
    71. Passed!@ 2 ms
    72. Passed!@ 2 ms
    73. Passed!@ 2 ms
    74. Passed!@ 2 ms
    75. Passed!@ 2 ms
    76. Passed!@ 2 ms
    77. Passed!@ 2 ms
    78. Passed!@ 2 ms
    79. Passed!@ 2 ms
    80. Passed!@ 2 ms
    81. Passed!@ 2 ms
    82. Passed!@ 2 ms
    83. Passed!@ 2 ms
    84. Passed!@ 2 ms
    85. Passed!@ 2 ms
    86. Passed!@ 2 ms
    87. Passed!@ 2 ms
    88. Passed!@ 2 ms
    89. Passed!@ 2 ms
    90. Passed!@ 2 ms
    91. Passed!@ 2 ms
    92. Passed!@ 2 ms
    93. Passed!@ 2 ms
    94. Passed!@ 2 ms
    95. Passed!@ 2 ms
    96. Passed!@ 2 ms
    97. Passed!@ 2 ms
    98. Passed!@ 3 ms
    99. Passed!@ 3 ms
    100. Passed!@ 3 ms
    101. Passed!@ 3 ms
    102. Passed!@ 3 ms
    103. Passed!@ 3 ms
    104. Passed!@ 3 ms
    105. Passed!@ 3 ms
    106. Passed!@ 3 ms
    107. Passed!@ 3 ms
    108. Passed!@ 3 ms
    109. Passed!@ 3 ms
    110. Passed!@ 3 ms
    111. Passed!@ 3 ms
    112. Passed!@ 3 ms
    113. Passed!@ 3 ms
    114. Passed!@ 3 ms
    115. Passed!@ 3 ms
    116. Passed!@ 3 ms
    117. Passed!@ 3 ms
    118. Passed!@ 3 ms
    119. Passed!@ 3 ms
    120. Passed!@ 3 ms
    121. Passed!@ 3 ms
    122. Passed!@ 3 ms
    123. Passed!@ 3 ms
    124. Passed!@ 3 ms
    125. Passed!@ 3 ms
    126. Passed!@ 3 ms
    127. Passed!@ 3 ms
    128. Passed!@ 3 ms
    129. Passed!@ 3 ms
    130. Passed!@ 3 ms
    131. Passed!@ 3 ms
    132. Passed!@ 3 ms
    133. Passed!@ 4 ms
    134. Passed!@ 4 ms
    135. Passed!@ 4 ms
    136. Passed!@ 4 ms
    137. Passed!@ 4 ms
    138. Passed!@ 4 ms
    139. Passed!@ 4 ms
    140. Passed!@ 4 ms
    141. Passed!@ 4 ms
    142. Passed!@ 4 ms
    143. Passed!@ 4 ms
    144. Passed!@ 4 ms
    145. Passed!@ 4 ms
    146. Passed!@ 4 ms
    147. Passed!@ 4 ms
    148. Passed!@ 4 ms
    149. Passed!@ 4 ms
    150. Passed!@ 4 ms
    151. Passed!@ 4 ms
    152. Passed!@ 4 ms
    153. Passed!@ 4 ms
    154. Passed!@ 4 ms
    155. Passed!@ 4 ms
    156. Passed!@ 4 ms
    157. Passed!@ 4 ms
    158. Passed!@ 4 ms
    159. Passed!@ 4 ms
    160. Passed!@ 4 ms
    161. Passed!@ 4 ms
    162. Passed!@ 4 ms
    163. Passed!@ 4 ms
    164. Passed!@ 4 ms
    165. Passed!@ 4 ms
    166. Passed!@ 4 ms
    167. Passed!@ 4 ms
    168. Passed!@ 4 ms
    169. Passed!@ 4 ms
    170. Passed!@ 4 ms
    171. Passed!@ 5 ms
    172. Passed!@ 5 ms
    173. Passed!@ 5 ms
    174. Passed!@ 5 ms
    175. Passed!@ 5 ms
    176. Passed!@ 5 ms
    177. Passed!@ 5 ms
    178. Passed!@ 5 ms
    179. Passed!@ 5 ms
    180. Passed!@ 5 ms
    181. Passed!@ 5 ms
    182. Passed!@ 5 ms
    183. Passed!@ 5 ms
    184. Passed!@ 5 ms
    185. Passed!@ 5 ms
    186. Passed!@ 5 ms
    187. Passed!@ 5 ms
    188. Passed!@ 5 ms
    189. Passed!@ 5 ms
    190. Passed!@ 5 ms
    191. Passed!@ 5 ms
    192. Passed!@ 5 ms
    193. Passed!@ 5 ms
    194. Passed!@ 5 ms
    195. Passed!@ 5 ms
    196. Passed!@ 5 ms
    197. Passed!@ 5 ms
    198. Passed!@ 5 ms
    199. Passed!@ 5 ms
    200. Passed!@ 5 ms
    201. Passed!@ 6 ms
    202. Passed!@ 6 ms
    203. Passed!@ 6 ms
    204. Passed!@ 6 ms
    205. Passed!@ 6 ms
    206. Passed!@ 6 ms
    207. Passed!@ 6 ms
    208. Passed!@ 6 ms
    209. Passed!@ 6 ms
    210. Passed!@ 6 ms
    211. Passed!@ 6 ms
    212. Passed!@ 6 ms
    213. Passed!@ 6 ms
    214. Passed!@ 6 ms
    215. Passed!@ 6 ms
    216. Passed!@ 6 ms
    217. Passed!@ 6 ms
    218. Passed!@ 6 ms
    219. Passed!@ 6 ms
    220. Passed!@ 6 ms
    221. Passed!@ 6 ms
    222. Passed!@ 6 ms
    223. Passed!@ 6 ms
    224. Passed!@ 6 ms
    225. Passed!@ 6 ms
    226. Passed!@ 6 ms
    227. Passed!@ 6 ms
    228. Passed!@ 6 ms
    229. Passed!@ 6 ms
    230. Passed!@ 6 ms
    231. Passed!@ 6 ms
    232. Passed!@ 6 ms
    233. Passed!@ 6 ms
    234. Passed!@ 6 ms
    235. Passed!@ 6 ms
    236. Passed!@ 6 ms
    237. Passed!@ 6 ms
    238. Passed!@ 7 ms
    239. Passed!@ 7 ms
    240. Passed!@ 7 ms
    241. Passed!@ 7 ms
    242. Passed!@ 7 ms
    243. Passed!@ 7 ms
    244. Passed!@ 7 ms
    245. Passed!@ 7 ms
    246. Passed!@ 7 ms
    247. Passed!@ 7 ms
    248. Passed!@ 7 ms
    249. Passed!@ 7 ms
    250. Passed!@ 7 ms
    251. Passed!@ 7 ms
    252. Passed!@ 7 ms
    253. Passed!@ 7 ms
    254. Passed!@ 7 ms
    255. Passed!@ 7 ms
    256. Passed!@ 7 ms
    257. Passed!@ 7 ms
    258. Passed!@ 7 ms
    259. Passed!@ 7 ms
    260. Passed!@ 7 ms
    261. Passed!@ 7 ms
    262. Passed!@ 7 ms
    263. Passed!@ 7 ms
    264. Passed!@ 8 ms
    265. Passed!@ 8 ms
    266. Passed!@ 8 ms
    267. Passed!@ 8 ms
    268. Passed!@ 8 ms
    269. Passed!@ 8 ms
    270. Passed!@ 8 ms
    271. Passed!@ 8 ms
    272. Passed!@ 8 ms
    273. Passed!@ 8 ms
    274. Passed!@ 8 ms
    275. Passed!@ 8 ms
    276. Passed!@ 8 ms
    277. Passed!@ 8 ms
    278. Passed!@ 8 ms
    279. Passed!@ 8 ms
    280. Passed!@ 8 ms
    281. Passed!@ 8 ms
    282. Passed!@ 8 ms
    283. Passed!@ 8 ms
    284. Passed!@ 8 ms
    285. Passed!@ 8 ms
    286. Passed!@ 8 ms
    287. Passed!@ 8 ms
    288. Passed!@ 8 ms
    289. Passed!@ 8 ms
    290. Passed!@ 8 ms
    291. Passed!@ 8 ms
    292. Passed!@ 8 ms
    293. Passed!@ 8 ms
    294. Passed!@ 8 ms
    295. Passed!@ 8 ms
    296. Passed!@ 8 ms
    297. Passed!@ 8 ms
    298. Passed!@ 8 ms
    299. Passed!@ 8 ms
    300. Passed!@ 9 ms
    301. Passed!@ 9 ms
    302. Passed!@ 9 ms
    303. Passed!@ 9 ms
    304. Passed!@ 9 ms
    305. Passed!@ 9 ms
    306. Passed!@ 9 ms
    307. Passed!@ 9 ms
    308. Passed!@ 9 ms
    309. Passed!@ 9 ms
    310. Passed!@ 9 ms
    311. Passed!@ 9 ms
    312. Passed!@ 9 ms
    313. Passed!@ 9 ms
    314. Passed!@ 9 ms
    315. Passed!@ 9 ms
    316. Passed!@ 9 ms
    317. Passed!@ 9 ms
    318. Passed!@ 9 ms
    319. Passed!@ 9 ms
    320. Passed!@ 9 ms
    321. Passed!@ 9 ms
    322. Passed!@ 9 ms
    323. Passed!@ 9 ms
    324. Passed!@ 9 ms
  260. Frustum: constructor (14)Rerun1 ms
    1. Passed!@ 1 ms
    2. Passed!@ 1 ms
    3. Passed!@ 1 ms
    4. Passed!@ 1 ms
    5. Passed!@ 1 ms
    6. Passed!@ 1 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
    13. Passed!@ 1 ms
    14. Passed!@ 1 ms
  261. Frustum: copy (7)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
  262. Frustum: setFromMatrix/makeOrthographic/containsPoint (13)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 1 ms
    8. Passed!@ 1 ms
    9. Passed!@ 1 ms
    10. Passed!@ 1 ms
    11. Passed!@ 1 ms
    12. Passed!@ 1 ms
    13. Passed!@ 1 ms
  263. Frustum: setFromMatrix/makeFrustum/containsPoint (13)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
  264. Frustum: setFromMatrix/makeFrustum/intersectsSphere (20)Rerun1 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
    8. Passed!@ 0 ms
    9. Passed!@ 0 ms
    10. Passed!@ 0 ms
    11. Passed!@ 0 ms
    12. Passed!@ 0 ms
    13. Passed!@ 0 ms
    14. Passed!@ 1 ms
    15. Passed!@ 1 ms
    16. Passed!@ 1 ms
    17. Passed!@ 1 ms
    18. Passed!@ 1 ms
    19. Passed!@ 1 ms
    20. Passed!@ 1 ms
  265. Frustum: clone (7)Rerun0 ms
    1. Passed!@ 0 ms
    2. Passed!@ 0 ms
    3. Passed!@ 0 ms
    4. Passed!@ 0 ms
    5. Passed!@ 0 ms
    6. Passed!@ 0 ms
    7. Passed!@ 0 ms
  266. Interpolant: copySampleValue_ (3)Rerun0 ms
    1. sample fetch (0)@ 0 ms
    2. sample fetch (1)@ 0 ms
    3. first sample (2)@ 0 ms
  267. Interpolant: evaluate -> intervalChanged_ / interpolate_ (33)Rerun2 ms
    1. {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
    2. {"func":"interpolate","args":[1,11,11,22]}@ 1 ms
    3. no further calls@ 1 ms
    4. {"func":"interpolate","args":[1,11,12,22]}@ 1 ms
    5. no further calls@ 1 ms
    6. {"func":"intervalChanged","args":[2,22,33]}@ 1 ms
    7. {"func":"interpolate","args":[2,22,22,33]}@ 1 ms
    8. okay@ 1 ms
    9. {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
    10. {"func":"interpolate","args":[1,11,21,22]}@ 1 ms
    11. no further calls@ 1 ms
    12. {"func":"interpolate","args":[1,11,20,22]}@ 1 ms
    13. no further calls@ 1 ms
    14. {"func":"intervalChanged","args":[3,33,44]}@ 1 ms
    15. {"func":"interpolate","args":[3,33,43,44]}@ 1 ms
    16. no further calls@ 1 ms
    17. {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
    18. {"func":"interpolate","args":[1,11,12,22]}@ 1 ms
    19. no further calls@ 1 ms
    20. {"func":"intervalChanged","args":[7,77,88]}@ 1 ms
    21. {"func":"interpolate","args":[7,77,77,88]}@ 1 ms
    22. no further calls@ 1 ms
    23. {"func":"interpolate","args":[7,77,80,88]}@ 1 ms
    24. no further calls@ 2 ms
    25. {"func":"intervalChanged","args":[3,33,44]}@ 2 ms
    26. {"func":"interpolate","args":[3,33,36,44]}@ 2 ms
    27. no further calls@ 2 ms
    28. {"func":"intervalChanged","args":[2,22,33]}@ 2 ms
    29. {"func":"interpolate","args":[2,22,24,33]}@ 2 ms
    30. no further calls@ 2 ms
    31. {"func":"intervalChanged","args":[1,11,22]}@ 2 ms
    32. {"func":"interpolate","args":[1,11,16,22]}@ 2 ms
    33. no further calls@ 2 ms
  268. Interpolant: evaulate -> beforeStart_ [once] (7)Rerun0 ms
    1. {"func":"beforeStart","args":[0,10,11]}@ 0 ms
    2. no further calls@ 0 ms
    3. {"func":"intervalChanged","args":[1,11,22]}@ 0 ms
    4. {"func":"interpolate","args":[1,11,11,22]}@ 0 ms
    5. no further calls@ 0 ms
    6. {"func":"beforeStart","args":[0,10,11]}@ 0 ms
    7. no further calls@ 0 ms
  269. Interpolant: evaluate -> beforeStart_ [twice] (7)Rerun1 ms
    1. {"func":"beforeStart","args":[0,10,11]}@ 0 ms
    2. no further calls@ 0 ms
    3. {"func":"beforeStart","args":[0,10,11]}@ 0 ms
    4. no further calls@ 1 ms
    5. {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
    6. {"func":"interpolate","args":[1,11,11,22]}@ 1 ms
    7. no further calls@ 1 ms
  270. Interpolant: evaluate -> afterEnd_ [once] (7)Rerun0 ms
    1. {"func":"afterEnd","args":[2,33,33]}@ 0 ms
    2. no further calls@ 0 ms
    3. {"func":"intervalChanged","args":[2,22,33]}@ 0 ms
    4. {"func":"interpolate","args":[2,22,32,33]}@ 0 ms
    5. no further calls@ 0 ms
    6. {"func":"afterEnd","args":[2,33,33]}@ 0 ms
    7. no further calls@ 0 ms
  271. Interpolant: evaluate -> afterEnd_ [twice] (7)Rerun0 ms
    1. {"func":"afterEnd","args":[2,33,33]}@ 0 ms
    2. no further calls@ 0 ms
    3. {"func":"afterEnd","args":[2,33,33]}@ 0 ms
    4. no further calls@ 0 ms
    5. {"func":"intervalChanged","args":[2,22,33]}@ 0 ms
    6. {"func":"interpolate","args":[2,22,32,33]}@ 0 ms
    7. no further calls@ 0 ms
  272. AnimationObjectGroup: smoke test (47)Rerun2 ms
    1. constructor (w/o args)@ 1 ms
    2. 0 paths@ 1 ms
    3. 0 nodes@ 1 ms
    4. 0 cache size@ 1 ms
    5. 0 object count@ 1 ms
    6. constructor (with args)@ 1 ms
    7. 1 paths@ 1 ms
    8. 1 nodes@ 1 ms
    9. 1 cache size@ 1 ms
    10. 1 object count@ 1 ms
    11. 2 paths@ 1 ms
    12. 2 nodes@ 1 ms
    13. 2 cache size@ 1 ms
    14. 2 object count@ 1 ms
    15. 3 paths@ 1 ms
    16. 3 nodes@ 1 ms
    17. 3 cache size@ 1 ms
    18. 3 object count@ 1 ms
    19. 4 paths@ 1 ms
    20. 4 nodes@ 1 ms
    21. 4 cache size@ 1 ms
    22. 4 object count@ 1 ms
    23. 5 paths@ 1 ms
    24. 5 nodes@ 2 ms
    25. 5 cache size@ 2 ms
    26. 5 object count@ 2 ms
    27. 6 paths@ 2 ms
    28. 6 nodes@ 2 ms
    29. 6 cache size@ 2 ms
    30. 6 object count@ 2 ms
    31. 7 paths@ 2 ms
    32. 7 nodes@ 2 ms
    33. 7 cache size@ 2 ms
    34. 7 object count@ 2 ms
    35. 8 paths@ 2 ms
    36. 8 nodes@ 2 ms
    37. 8 cache size@ 2 ms
    38. 8 object count@ 2 ms
    39. no more update after unsubscribe@ 2 ms
    40. 9 paths@ 2 ms
    41. 9 nodes@ 2 ms
    42. 9 cache size@ 2 ms
    43. 9 object count@ 2 ms
    44. 10 paths@ 2 ms
    45. 10 nodes@ 2 ms
    46. 10 cache size@ 2 ms
    47. 10 object count@ 2 ms
  273. Lights - AmbientLight: standard light tests (13)Rerun2 ms
    1. clone uuid should differ from original@ 1 ms
    2. clone id should differ from original@ 1 ms
    3. clone is equal to original@ 1 ms
    4. check metadata version@ 1 ms
    5. AmbientLight should be equal to AmbientLight for key "type"@ 1 ms
    6. 319AF477-9F03-492A-8F9A-7628EFF1D50F should be equal to 319AF477-9F03-492A-8F9A-7628EFF1D50F for key "uuid"@ 1 ms
    7. should not persist id@ 1 ms
    8. Reconstruct Light from ObjectLoader@ 2 ms
    9. check metadata version@ 2 ms
    10. AmbientLight should be equal to AmbientLight for key "type"@ 2 ms
    11. 862B8887-E060-4C05-9506-A634E8D074CF should be equal to 862B8887-E060-4C05-9506-A634E8D074CF for key "uuid"@ 2 ms
    12. should not persist id@ 2 ms
    13. Reconstruct Light from ObjectLoader@ 2 ms
  274. Lights - DirectionalLight: standard light tests (26)Rerun2 ms
    1. clone uuid should differ from original@ 1 ms
    2. clone id should differ from original@ 1 ms
    3. clone is equal to original@ 1 ms
    4. check metadata version@ 1 ms
    5. DirectionalLight should be equal to DirectionalLight for key "type"@ 1 ms
    6. 081894B9-6EBA-4031-8A8A-DF4A5D2F9FB2 should be equal to 081894B9-6EBA-4031-8A8A-DF4A5D2F9FB2 for key "uuid"@ 1 ms
    7. should not persist id@ 1 ms
    8. Reconstruct Light from ObjectLoader@ 1 ms
    9. check metadata version@ 1 ms
    10. DirectionalLight should be equal to DirectionalLight for key "type"@ 1 ms
    11. 70EEB192-7AE1-4A02-9E9A-1DB3501F1F46 should be equal to 70EEB192-7AE1-4A02-9E9A-1DB3501F1F46 for key "uuid"@ 1 ms
    12. should not persist id@ 1 ms
    13. Reconstruct Light from ObjectLoader@ 1 ms
    14. clone uuid should differ from original@ 1 ms
    15. clone id should differ from original@ 2 ms
    16. clone is equal to original@ 2 ms
    17. check metadata version@ 2 ms
    18. DirectionalLight should be equal to DirectionalLight for key "type"@ 2 ms
    19. 4CF91B25-E035-40FD-8E55-A03474E1098D should be equal to 4CF91B25-E035-40FD-8E55-A03474E1098D for key "uuid"@ 2 ms
    20. should not persist id@ 2 ms
    21. Reconstruct Light from ObjectLoader@ 2 ms
    22. check metadata version@ 2 ms
    23. DirectionalLight should be equal to DirectionalLight for key "type"@ 2 ms
    24. 00162A1A-A385-4357-AE5D-40FE2AFADE4B should be equal to 00162A1A-A385-4357-AE5D-40FE2AFADE4B for key "uuid"@ 2 ms
    25. should not persist id@ 2 ms
    26. Reconstruct Light from ObjectLoader@ 2 ms
  275. Lights - HemisphereLight: standard light tests (39)Rerun2 ms
    1. clone uuid should differ from original@ 1 ms
    2. clone id should differ from original@ 1 ms
    3. clone is equal to original@ 1 ms
    4. check metadata version@ 1 ms
    5. HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
    6. 3102527C-8932-4600-B182-536A9983C15D should be equal to 3102527C-8932-4600-B182-536A9983C15D for key "uuid"@ 1 ms
    7. should not persist id@ 1 ms
    8. Reconstruct Light from ObjectLoader@ 1 ms
    9. check metadata version@ 1 ms
    10. HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
    11. 978CDA32-F842-4AE1-B1A9-6E2335D4A7BC should be equal to 978CDA32-F842-4AE1-B1A9-6E2335D4A7BC for key "uuid"@ 1 ms
    12. should not persist id@ 1 ms
    13. Reconstruct Light from ObjectLoader@ 1 ms
    14. clone uuid should differ from original@ 1 ms
    15. clone id should differ from original@ 1 ms
    16. clone is equal to original@ 1 ms
    17. check metadata version@ 1 ms
    18. HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
    19. 5E1BB2EC-6A4D-4FDF-AD06-4822A5883947 should be equal to 5E1BB2EC-6A4D-4FDF-AD06-4822A5883947 for key "uuid"@ 1 ms
    20. should not persist id@ 1 ms
    21. Reconstruct Light from ObjectLoader@ 1 ms
    22. check metadata version@ 1 ms
    23. HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
    24. 3948FED6-9C74-428D-A1A8-56A76E6D10E5 should be equal to 3948FED6-9C74-428D-A1A8-56A76E6D10E5 for key "uuid"@ 1 ms
    25. should not persist id@ 2 ms
    26. Reconstruct Light from ObjectLoader@ 2 ms
    27. clone uuid should differ from original@ 2 ms
    28. clone id should differ from original@ 2 ms
    29. clone is equal to original@ 2 ms
    30. check metadata version@ 2 ms
    31. HemisphereLight should be equal to HemisphereLight for key "type"@ 2 ms
    32. AABE3351-5E51-4442-A6E2-00821103FFFA should be equal to AABE3351-5E51-4442-A6E2-00821103FFFA for key "uuid"@ 2 ms
    33. should not persist id@ 2 ms
    34. Reconstruct Light from ObjectLoader@ 2 ms
    35. check metadata version@ 2 ms
    36. HemisphereLight should be equal to HemisphereLight for key "type"@ 2 ms
    37. 732FA67B-4880-4FFB-9098-EB30518E9624 should be equal to 732FA67B-4880-4FFB-9098-EB30518E9624 for key "uuid"@ 2 ms
    38. should not persist id@ 2 ms
    39. Reconstruct Light from ObjectLoader@ 2 ms
  276. Lights - PointLight: standard light tests (13)Rerun1 ms
    1. clone uuid should differ from original@ 1 ms
    2. clone id should differ from original@ 1 ms
    3. clone is equal to original@ 1 ms
    4. check metadata version@ 1 ms
    5. PointLight should be equal to PointLight for key "type"@ 1 ms
    6. 9A04E76B-A44D-453A-8C5D-BD11AD423F62 should be equal to 9A04E76B-A44D-453A-8C5D-BD11AD423F62 for key "uuid"@ 1 ms
    7. should not persist id@ 1 ms
    8. Reconstruct Light from ObjectLoader@ 1 ms
    9. check metadata version@ 1 ms
    10. PointLight should be equal to PointLight for key "type"@ 1 ms
    11. 88377187-D096-4D89-A22F-73D6A06D1328 should be equal to 88377187-D096-4D89-A22F-73D6A06D1328 for key "uuid"@ 1 ms
    12. should not persist id@ 1 ms
    13. Reconstruct Light from ObjectLoader@ 1 ms
  277. Lights - SpotLight: standard light tests (78)Rerun4 ms
    1. clone uuid should differ from original@ 1 ms
    2. clone id should differ from original@ 1 ms
    3. clone is equal to original@ 1 ms
    4. check metadata version@ 1 ms
    5. SpotLight should be equal to SpotLight for key "type"@ 1 ms
    6. 5939F884-1A36-4829-8B77-2FC209F8D267 should be equal to 5939F884-1A36-4829-8B77-2FC209F8D267 for key "uuid"@ 1 ms
    7. should not persist id@ 1 ms
    8. Reconstruct Light from ObjectLoader@ 1 ms
    9. check metadata version@ 1 ms
    10. SpotLight should be equal to SpotLight for key "type"@ 1 ms
    11. 3D32C091-5558-431C-BAB1-47FCD2D1C70E should be equal to 3D32C091-5558-431C-BAB1-47FCD2D1C70E for key "uuid"@ 1 ms
    12. should not persist id@ 1 ms
    13. Reconstruct Light from ObjectLoader@ 1 ms
    14. clone uuid should differ from original@ 2 ms
    15. clone id should differ from original@ 2 ms
    16. clone is equal to original@ 2 ms
    17. check metadata version@ 2 ms
    18. SpotLight should be equal to SpotLight for key "type"@ 2 ms
    19. EBCBF3E4-3796-47C7-9D3E-43288C658382 should be equal to EBCBF3E4-3796-47C7-9D3E-43288C658382 for key "uuid"@ 2 ms
    20. should not persist id@ 2 ms
    21. Reconstruct Light from ObjectLoader@ 2 ms
    22. check metadata version@ 2 ms
    23. SpotLight should be equal to SpotLight for key "type"@ 2 ms
    24. B77C851E-C436-4B11-AAA5-952040DD133E should be equal to B77C851E-C436-4B11-AAA5-952040DD133E for key "uuid"@ 2 ms
    25. should not persist id@ 2 ms
    26. Reconstruct Light from ObjectLoader@ 2 ms
    27. clone uuid should differ from original@ 2 ms
    28. clone id should differ from original@ 2 ms
    29. clone is equal to original@ 2 ms
    30. check metadata version@ 2 ms
    31. SpotLight should be equal to SpotLight for key "type"@ 2 ms
    32. C83284E6-D9F1-45C9-8A2F-32A623A3B2F9 should be equal to C83284E6-D9F1-45C9-8A2F-32A623A3B2F9 for key "uuid"@ 2 ms
    33. should not persist id@ 2 ms
    34. Reconstruct Light from ObjectLoader@ 2 ms
    35. check metadata version@ 2 ms
    36. SpotLight should be equal to SpotLight for key "type"@ 2 ms
    37. 19C9AFDC-11E7-4F1A-8519-C52AD7B39196 should be equal to 19C9AFDC-11E7-4F1A-8519-C52AD7B39196 for key "uuid"@ 3 ms
    38. should not persist id@ 3 ms
    39. Reconstruct Light from ObjectLoader@ 3 ms
    40. clone uuid should differ from original@ 3 ms
    41. clone id should differ from original@ 3 ms
    42. clone is equal to original@ 3 ms
    43. check metadata version@ 3 ms
    44. SpotLight should be equal to SpotLight for key "type"@ 3 ms
    45. F3B5123D-008B-4795-8CCE-82F21CFFDA69 should be equal to F3B5123D-008B-4795-8CCE-82F21CFFDA69 for key "uuid"@ 3 ms
    46. should not persist id@ 3 ms
    47. Reconstruct Light from ObjectLoader@ 3 ms
    48. check metadata version@ 3 ms
    49. SpotLight should be equal to SpotLight for key "type"@ 3 ms
    50. 58E7C1D2-5255-49A7-B2CA-15D216CF5204 should be equal to 58E7C1D2-5255-49A7-B2CA-15D216CF5204 for key "uuid"@ 3 ms
    51. should not persist id@ 3 ms
    52. Reconstruct Light from ObjectLoader@ 3 ms
    53. clone uuid should differ from original@ 3 ms
    54. clone id should differ from original@ 3 ms
    55. clone is equal to original@ 3 ms
    56. check metadata version@ 3 ms
    57. SpotLight should be equal to SpotLight for key "type"@ 3 ms
    58. 45EB36BA-EE7C-4FC9-80E2-BA7AE4C589A2 should be equal to 45EB36BA-EE7C-4FC9-80E2-BA7AE4C589A2 for key "uuid"@ 3 ms
    59. should not persist id@ 3 ms
    60. Reconstruct Light from ObjectLoader@ 3 ms
    61. check metadata version@ 3 ms
    62. SpotLight should be equal to SpotLight for key "type"@ 3 ms
    63. C2A84B1E-1C2A-4B4F-AB8E-49B1B01DA481 should be equal to C2A84B1E-1C2A-4B4F-AB8E-49B1B01DA481 for key "uuid"@ 3 ms
    64. should not persist id@ 4 ms
    65. Reconstruct Light from ObjectLoader@ 4 ms
    66. clone uuid should differ from original@ 4 ms
    67. clone id should differ from original@ 4 ms
    68. clone is equal to original@ 4 ms
    69. check metadata version@ 4 ms
    70. SpotLight should be equal to SpotLight for key "type"@ 4 ms
    71. A504232A-C64D-4910-90C6-35164036B679 should be equal to A504232A-C64D-4910-90C6-35164036B679 for key "uuid"@ 4 ms
    72. should not persist id@ 4 ms
    73. Reconstruct Light from ObjectLoader@ 4 ms
    74. check metadata version@ 4 ms
    75. SpotLight should be equal to SpotLight for key "type"@ 4 ms
    76. 4D885D5D-DD30-456F-AB7B-B69C57F77BE5 should be equal to 4D885D5D-DD30-456F-AB7B-B69C57F77BE5 for key "uuid"@ 4 ms
    77. should not persist id@ 4 ms
    78. Reconstruct Light from ObjectLoader@ 4 ms
  278. EdgesGeometry: singularity (8)Rerun2 ms
    1. Edges before!@ 1 ms
    2. Edges after!@ 1 ms
    3. Edges before!@ 1 ms
    4. Edges after!@ 2 ms
    5. Edges before!@ 2 ms
    6. Edges after!@ 2 ms
    7. Edges before!@ 2 ms
    8. Edges after!@ 2 ms
  279. EdgesGeometry: needle (8)Rerun0 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 0 ms
  280. EdgesGeometry: single triangle (8)Rerun1 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 1 ms
    3. Edges before!@ 1 ms
    4. Edges after!@ 1 ms
    5. Edges before!@ 1 ms
    6. Edges after!@ 1 ms
    7. Edges before!@ 1 ms
    8. Edges after!@ 1 ms
  281. EdgesGeometry: two isolated triangles (8)Rerun1 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 1 ms
    8. Edges after!@ 1 ms
  282. EdgesGeometry: two flat triangles (8)Rerun0 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 0 ms
  283. EdgesGeometry: two flat triangles, inverted (8)Rerun1 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 1 ms
    6. Edges after!@ 1 ms
    7. Edges before!@ 1 ms
    8. Edges after!@ 1 ms
  284. EdgesGeometry: two non-coplanar triangles (8)Rerun0 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 0 ms
  285. EdgesGeometry: three triangles, coplanar first (8)Rerun1 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 1 ms
  286. EdgesGeometry: three triangles, coplanar last (8)Rerun0 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 0 ms
  287. EdgesGeometry: tetrahedron (8)Rerun1 ms
    1. Edges before!@ 0 ms
    2. Edges after!@ 0 ms
    3. Edges before!@ 0 ms
    4. Edges after!@ 0 ms
    5. Edges before!@ 0 ms
    6. Edges after!@ 0 ms
    7. Edges before!@ 0 ms
    8. Edges after!@ 1 ms
  288. ImageLoader: test load handlerRerun
    1. ImageLoader: test error handlerRerun
      1. ImageLoader: test cached textureRerun
        1. Extras - Geometries - BoxGeometry: standard geometry testsRerun
          1. Extras - Geometries - CircleBufferGeometry: standard geometry testsRerun
            1. Extras - Geometries - CircleGeometry: standard geometry testsRerun
              1. Extras - Geometries - CylinderGeometry: standard geometry testsRerun
                1. Extras - Geometries - DodecahedronGeometry: standard geometry testsRerun
                  1. Extras - Geometries - IcosahedronGeometry: standard geometry testsRerun
                    1. Extras - Geometries - OctahedronGeometry: standard geometry testsRerun
                      1. Extras - Geometries - PlaneBufferGeometry: standard geometry testsRerun
                        1. Extras - Geometries - PlaneGeometry: standard geometry testsRerun
                          1. Extras - Geometries - RingGeometry: standard geometry testsRerun
                            1. Extras - Geometries - SphereBufferGeometry: standard geometry testsRerun
                              1. Extras - Geometries - SphereGeometry: standard geometry testsRerun
                                1. Extras - Geometries - TetrahedronGeometry: standard geometry testsRerun
                                  1. Extras - Geometries - TorusGeometry: standard geometry testsRerun
                                    1. Extras - Geometries - TorusKnotGeometry: standard geometry testsRerun
                                      1. Extras - Helpers - BoxHelper: standard geometry testsRerun