QUnit 1.18.0; Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
Running:
ImageLoader: test load handler
- Camera: lookAt (1)Rerun1 ms
- x is equal@ 1 ms
- Camera: clone (2)Rerun1 ms
- matrixWorldInverse is equal@ 1 ms
- projectionMatrix is equal@ 1 ms
- OrthographicCamera: updateProjectionMatrix (6)Rerun0 ms
- m[0,0] === 2 / (r - l)@ 0 ms
- m[1,1] === 2 / (t - b)@ 0 ms
- m[2,2] === -2 / (f - n)@ 0 ms
- m[3,0] === -(r+l/r-l)@ 0 ms
- m[3,1] === -(t+b/b-t)@ 0 ms
- m[3,2] === -(f+n/f-n)@ 0 ms
- OrthographicCamera: clone (7)Rerun1 ms
- left is equal@ 1 ms
- right is equal@ 1 ms
- top is equal@ 1 ms
- bottom is equal@ 1 ms
- near is equal@ 1 ms
- far is equal@ 1 ms
- zoom is equal@ 1 ms
- PerspectiveCamera: updateProjectionMatrix (1)Rerun0 ms
- okay@ 0 ms
- PerspectiveCamera: clone (6)Rerun1 ms
- fov is equal@ 1 ms
- aspect is equal@ 1 ms
- near is equal@ 1 ms
- far is equal@ 1 ms
- zoom is equal@ 1 ms
- projectionMatrix is equal@ 1 ms
- InstancedBufferAttribute: can be created (2)Rerun0 ms
- ok@ 0 ms
- ok@ 0 ms
- InstancedBufferAttribute: copy (9)Rerun0 ms
- the clone has the correct type@ 0 ms
- itemSize was copied@ 0 ms
- meshPerAttribute was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- InstancedBufferGeometry: copy (12)Rerun1 ms
- the clone has the correct type@ 1 ms
- index was copied@ 1 ms
- index.clone was called once@ 1 ms
- attribute was created@ 1 ms
- attribute was copied@ 1 ms
- attribute was copied@ 1 ms
- group was copied@ 1 ms
- group was copied@ 1 ms
- group was copied@ 1 ms
- group was copied@ 1 ms
- group was copied@ 1 ms
- group was copied@ 1 ms
- InstancedInterleavedBuffer: can be created (1)Rerun0 ms
- ok@ 0 ms
- InstancedInterleavedBuffer: copy (1)Rerun1 ms
- additional attribute was copied@ 0 ms
- InterleavedBuffer: length and count (2)Rerun0 ms
- length is calculated via array length@ 0 ms
- count is calculated via array length / stride@ 0 ms
- InterleavedBuffer: copy (9)Rerun0 ms
- the clone has the correct type@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- stride was copied@ 0 ms
- dynamic was copied@ 0 ms
- InterleavedBuffer: clone (9)Rerun0 ms
- the clone has the correct type@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- array was copied@ 0 ms
- stride was copied@ 0 ms
- dynamic was copied@ 0 ms
- InterleavedBuffer: set (1)Rerun1 ms
- replace at first by default@ 1 ms
- InterleavedBufferAttribute: length and count (1)Rerun0 ms
- count is calculated via array length / stride@ 0 ms
- InterleavedBufferAttribute: setX (2)Rerun0 ms
- x was calculated correct based on index and default offset@ 0 ms
- x was calculated correct based on index and default offset@ 0 ms
- Raycaster: intersectObjects (4)Rerun169 ms
- no recursive search should lead to one hit@ 156 ms
- recursive search should lead to three hits@ 165 ms
- intersections are sorted@ 169 ms
- intersections are sorted@ 169 ms
- Raycaster: intersectObject (4)Rerun68 ms
- no recursive search should lead to one hit@ 62 ms
- recursive search should lead to three hits@ 65 ms
- intersections are sorted@ 68 ms
- intersections are sorted@ 68 ms
- Raycaster: setFromCamera (442)Rerun15 ms
- true@ 0 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 1 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 2 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 3 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 4 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 5 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 6 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 7 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 8 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 9 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 10 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 11 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 12 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 13 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 14 ms
- camera is pointing to the same direction as expected@ 15 ms
- Face3: copy (3)Rerun0 ms
- copy created the correct type@ 0 ms
- properties where copied@ 0 ms
- properties where copied@ 0 ms
- Face3: copy (3)Rerun0 ms
- copy created the correct type@ 0 ms
- properties where copied@ 0 ms
- properties where copied@ 0 ms
- Face3: clone (3)Rerun2 ms
- copy created the correct type@ 1 ms
- properties where copied@ 2 ms
- properties where copied@ 2 ms
- Geometry: rotateX (3)Rerun1 ms
- first vertex was rotated@ 0 ms
- second vertex was rotated@ 1 ms
- third vertex was rotated@ 1 ms
- Geometry: rotateY (3)Rerun0 ms
- first vertex was rotated@ 0 ms
- second vertex was rotated@ 0 ms
- third vertex was rotated@ 0 ms
- Geometry: rotateZ (3)Rerun0 ms
- first vertex was rotated@ 0 ms
- second vertex was rotated@ 0 ms
- third vertex was rotated@ 0 ms
- Geometry: fromBufferGeometry (3)Rerun1 ms
- colors were created well@ 1 ms
- vertices were created well@ 1 ms
- vertex normals were created well@ 1 ms
- Geometry: normalize (3)Rerun0 ms
- distance to the 1st point is 0@ 0 ms
- distance from the 1st to the 2nd is sqrt(2nd - 1st) + distance - 1@ 0 ms
- distance from the 1st to the 3nd is sqrt(3rd - 2nd) + distance - 1@ 0 ms
- BufferAttribute: count (1)Rerun0 ms
- count is equal to the number of chunks@ 0 ms
- BufferAttribute: copy (5)Rerun0 ms
- count is equal@ 0 ms
- itemSize is equal@ 0 ms
- dynamic is equal@ 0 ms
- array length is equal@ 0 ms
- version is not copied which is good@ 0 ms
- BufferAttribute: copyAt (3)Rerun1 ms
- chunck copied to correct place@ 1 ms
- chunck copied to correct place@ 1 ms
- chunck copied to correct place@ 1 ms
- BufferAttribute: copyColorsArray (2)Rerun0 ms
- first color was copied correctly@ 0 ms
- second color was copied correctly@ 0 ms
- BufferAttribute: copyIndicesArray (2)Rerun0 ms
- first indices were copied correctly@ 0 ms
- second indices were copied correctly@ 0 ms
- BufferAttribute: copyVector2sArray (2)Rerun0 ms
- first vector was copied correctly@ 0 ms
- second vector was copied correctly@ 0 ms
- BufferAttribute: copyVector3sArray (2)Rerun0 ms
- first vector was copied correctly@ 0 ms
- second vector was copied correctly@ 0 ms
- BufferAttribute: copyVector4sArray (2)Rerun1 ms
- first vector was copied correctly@ 1 ms
- second vector was copied correctly@ 1 ms
- BufferAttribute: clone (7)Rerun0 ms
- attribute was cloned@ 0 ms
- array item is equal@ 0 ms
- array item is equal@ 0 ms
- array item is equal@ 0 ms
- array item is equal@ 0 ms
- array item is equal@ 0 ms
- array item is equal@ 0 ms
- BufferGeometry: add / delete Attribute (3)Rerun0 ms
- no attribute defined@ 0 ms
- attribute is defined@ 0 ms
- no attribute defined@ 0 ms
- BufferGeometry: applyMatrix (3)Rerun0 ms
- position was extracted from matrix@ 0 ms
- position was extracted from matrix twice@ 0 ms
- version was increased during update@ 0 ms
- BufferGeometry: rotateX/Y/Z (3)Rerun1 ms
- vertices were rotated around x by 180 degrees@ 0 ms
- vertices were rotated around y by 180 degrees@ 1 ms
- vertices were rotated around z by 180 degrees@ 1 ms
- BufferGeometry: translate (1)Rerun0 ms
- vertices were translated@ 0 ms
- BufferGeometry: scale (1)Rerun0 ms
- vertices were scaled@ 0 ms
- BufferGeometry: center (1)Rerun0 ms
- vertices were replaced by boundingBox dimensions@ 0 ms
- BufferGeometry: setFromObject (2)Rerun1 ms
- positions are equal@ 1 ms
- colors are equal@ 1 ms
- BufferGeometry: computeBoundingBox (4)Rerun0 ms
- min values are set correctly@ 0 ms
- max values are set correctly@ 0 ms
- since there is only one vertex, max and min are equal@ 0 ms
- since there is only one vertex, min and max are this vertex@ 0 ms
- BufferGeometry: computeBoundingSphere (4)Rerun0 ms
- radius is equal to deltaMinMax / 2@ 0 ms
- bounding sphere is at ( 0, 0, 0 )@ 0 ms
- radius is equal to directionLength@ 0 ms
- bounding sphere is at ( 0, 0, 0 )@ 0 ms
- BufferGeometry: computeVertexNormals (17)Rerun1 ms
- normal attribute was created@ 1 ms
- first normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
- second normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
- third normal is pointing to screen since the the triangle was created counter clockwise@ 1 ms
- normal attribute was created@ 1 ms
- first normal is pointing to screen since the the triangle was created clockwise@ 1 ms
- second normal is pointing to screen since the the triangle was created clockwise@ 1 ms
- third normal is pointing to screen since the the triangle was created clockwise@ 1 ms
- normal attribute was created@ 1 ms
- normal is equal to reference vector@ 1 ms
- normal attribute was created@ 1 ms
- normals can't be calculated which is good@ 1 ms
- normals can't be calculated which is good@ 1 ms
- normals can't be calculated which is good@ 1 ms
- normals can't be calculated which is good@ 1 ms
- normals can't be calculated which is good@ 1 ms
- normals can't be calculated which is good@ 1 ms
- BufferGeometry: merge (7)Rerun0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- copied the 3 attributes without offset@ 0 ms
- BufferGeometry: copy (14)Rerun0 ms
- new object was created@ 0 ms
- all attributes where copied@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- all attributes where copied@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- values of the attribute are equal@ 0 ms
- Clock: clock with performance (3)Rerun0 ms
- okay@ 0 ms
- okay@ 0 ms
- don't update time if the clock was stopped@ 0 ms
- EventDispatcher: addEventListener (4)Rerun0 ms
- listener with unknown type was added@ 0 ms
- listener with unknown type was added@ 0 ms
- can't add one listener twice to same type@ 0 ms
- listener is still there@ 0 ms
- EventDispatcher: hasEventListener (2)Rerun0 ms
- listener was found@ 0 ms
- listener was not found which is good@ 0 ms
- EventDispatcher: removeEventListener (5)Rerun0 ms
- there are no listeners by default@ 0 ms
- if a listener was added, there is a new key@ 0 ms
- listener was deleted@ 0 ms
- unknown types will be ignored@ 0 ms
- undefined listeners are ignored@ 0 ms
- EventDispatcher: dispatchEvent (3)Rerun0 ms
- no event, no call@ 0 ms
- one event, one call@ 0 ms
- two events, two calls@ 0 ms
- Object3D: rotateX (1)Rerun0 ms
- passed@ 0 ms
- Object3D: rotateY (1)Rerun1 ms
- passed@ 1 ms
- Object3D: rotateZ (1)Rerun0 ms
- passed@ 0 ms
- Object3D: translateOnAxis (3)Rerun0 ms
- x is equal@ 0 ms
- y is equal!@ 0 ms
- z is equal!@ 0 ms
- Object3D: translateX (1)Rerun0 ms
- x is equal@ 0 ms
- Object3D: translateY (1)Rerun0 ms
- y is equal@ 0 ms
- Object3D: translateZ (1)Rerun0 ms
- z is equal@ 0 ms
- Object3D: lookAt (1)Rerun0 ms
- x is equal@ 0 ms
- Object3D: getWorldRotation (2)Rerun0 ms
- x is equal@ 0 ms
- y is equal@ 0 ms
- Box2: constructor (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: copy (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: set (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: setFromPoints (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: empty/makeEmpty (3)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box2: center (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: size (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: expandByPoint (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: expandByVector (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: expandByScalar (3)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box2: containsPoint (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: containsBox (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: getParameter (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: clampPoint (8)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box2: distanceToPoint (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: intersectsBox (9)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: intersect (6)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box2: union (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box2: translate (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: constructor (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: copy (4)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Box3: set (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: setFromPoints (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: empty/makeEmpty (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: center (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: size (2)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: expandByPoint (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: expandByVector (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: expandByScalar (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: containsPoint (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: containsBox (6)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box3: getParameter (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: clampPoint (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: distanceToPoint (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: distanceToPoint (8)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box3: intersectsBox (9)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: intersectsSphere (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: intersectsPlane (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: getBoundingSphere (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: intersect (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: union (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Box3: applyMatrix4 (4)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Box3: translate (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: constructor (12)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: copy (8)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Plane: set (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: setComponents (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: setFromNormalAndCoplanarPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: normalize (3)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: negate/distanceToPoint (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: distanceToPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: distanceToSphere (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: isInterestionLine/intersectLine (8)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: projectPoint (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: orthoPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: coplanarPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Plane: applyMatrix4/translate (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: constructor/equals (4)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Ray: copy/equals (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: set (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: at (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: recast/clone (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: closestPointToPoint (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: distanceToPoint (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: distanceSqToPoint (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: intersectsSphere (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: intersectSphere (10)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Ray: intersectsPlane (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: intersectPlane (5)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: applyMatrix4 (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Ray: distanceSqToSegment (9)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Ray: intersectBox (12)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: constructor (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: copy (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: set (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: empty (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: containsPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: distanceToPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: intersectsSphere (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: intersectsPlane (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: clampPoint (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: getBoundingBox (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Sphere: applyMatrix4 (1)Rerun0 ms
- Passed!@ 0 ms
- Sphere: translate (1)Rerun0 ms
- Passed!@ 0 ms
- Triangle: constructor (6)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Triangle: copy (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: setFromPointsAndIndices (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: set (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: area (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: midpoint (3)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Triangle: normal (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: plane (12)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: barycoordFromPoint (11)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Triangle: containsPoint (13)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Triangle: closestPointToPoint (9)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector2: constructor (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: copy (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: set (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: setX,setY (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: setComponent,getComponent (4)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: add (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: sub (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: multiply/divide (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: min/max/clamp (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- scalar clamp x@ 0 ms
- scalar clamp y@ 0 ms
- Vector2: rounding (15)Rerun2 ms
- floor .1@ 0 ms
- floor .5@ 0 ms
- floor .9@ 0 ms
- ceil .1@ 1 ms
- ceil .5@ 1 ms
- ceil .9@ 1 ms
- round .1@ 1 ms
- round .5@ 1 ms
- round .9@ 1 ms
- roundToZero .1@ 1 ms
- roundToZero .5@ 1 ms
- roundToZero .9@ 1 ms
- roundToZero 1.1@ 2 ms
- roundToZero 1.5@ 2 ms
- roundToZero 1.9@ 2 ms
- Vector2: negate (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: dot (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: length/lengthSq (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: normalize (4)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector2: distanceTo/distanceToSquared (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: setLength (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: lerp/clone (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector2: equals (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: constructor (6)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector3: copy (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: set (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: setX,setY,setZ (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: setComponent,getComponent (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: add (6)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector3: sub (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: multiply/divide (12)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: min/max/clamp (9)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: negate (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: dot (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: length/lengthSq (10)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: normalize (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: distanceTo/distanceToSquared (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: setLength (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: projectOnVector (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: projectOnPlane (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: reflect (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: angleTo (6)Rerun1 ms
- okay@ 0 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- Vector3: lerp/clone (7)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector3: equals (10)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: constructor (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: copy (8)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector4: set (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: setX,setY,setZ,setW (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: setComponent,getComponent (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: add (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: sub (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: multiply/divide (16)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: min/max/clamp (12)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: negate (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: dot (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: length/lengthSq (12)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Vector4: normalize (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: setLength (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: lerp/clone (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Vector4: equals (12)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Euler: constructor/equals (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Euler: clone/copy/equals (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Euler: set/setFromVector3/toVector3 (5)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Euler: Quaternion.setFromEuler/Euler.fromQuaternion (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Euler: Matrix4.setFromEuler/Euler.fromRotationMatrix (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Euler: reorder (6)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Euler: gimbalLocalQuat (1)Rerun0 ms
- Passed!@ 0 ms
- Line3: constructor/equals (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Line3: copy/equals (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Line3: set (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Line3: at (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Line3: closestPointToPoint/closestPointToPointParameter (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: constructor (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: copy (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: set (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: setFromAxisAngle (7)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: setFromEuler/setFromQuaternion (18)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Quaternion: setFromEuler/setFromRotationMatrix (6)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: normalize/length/lengthSq (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: inverse/conjugate (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: multiplyQuaternions/multiply (1)Rerun0 ms
- Passed!@ 0 ms
- Quaternion: multiplyVector3 (18)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Quaternion: equals (8)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Quaternion: slerp (12)Rerun0 ms
- Exactly A @ t = 0@ 0 ms
- Exactly B @ t = 1@ 0 ms
- Symmetry at 0.5@ 0 ms
- Approximately normal (at 0.5)@ 0 ms
- Interpolating at 0.25@ 0 ms
- Approximately normal (at 0.25)@ 0 ms
- Interpolating at 0.75@ 0 ms
- Approximately normal (at 0.75)@ 0 ms
- X/Z diagonal from axes@ 0 ms
- Approximately normal (X/Z diagonal)@ 0 ms
- W-Unit from diagonals@ 0 ms
- Approximately normal (W-Unit)@ 0 ms
- Quaternion: slerpFlat (12)Rerun0 ms
- Exactly A @ t = 0@ 0 ms
- Exactly B @ t = 1@ 0 ms
- Symmetry at 0.5@ 0 ms
- Approximately normal (at 0.5)@ 0 ms
- Interpolating at 0.25@ 0 ms
- Approximately normal (at 0.25)@ 0 ms
- Interpolating at 0.75@ 0 ms
- Approximately normal (at 0.75)@ 0 ms
- X/Z diagonal from axes@ 0 ms
- Approximately normal (X/Z diagonal)@ 0 ms
- W-Unit from diagonals@ 0 ms
- Approximately normal (W-Unit)@ 0 ms
- Math: Math.sign/polyfill (11)Rerun0 ms
- If x is NaN<NaN>, the result is NaN.@ 0 ms
- If x is NaN<object>, the result is NaN.@ 0 ms
- If x is NaN<undefined>, the result is NaN.@ 0 ms
- If x is NaN<'--3'>, the result is NaN.@ 0 ms
- If x is -0, the result is -0.@ 0 ms
- If x is +0, the result is +0.@ 0 ms
- If x is negative<-Infinity> and not -0, the result is -1.@ 0 ms
- If x is negative<'-3'> and not -0, the result is -1.@ 0 ms
- If x is negative<'-1e-10'> and not -0, the result is -1.@ 0 ms
- If x is positive<+Infinity> and not +0, the result is +1.@ 0 ms
- If x is positive<'+3'> and not +0, the result is +1.@ 0 ms
- Matrix3: constructor (11)Rerun1 ms
- Passed!@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- Passed!@ 1 ms
- Matrix3: copy (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix3: set (10)Rerun0 ms
- Passed!@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- Matrix3: identity (11)Rerun1 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Matrix3: multiplyScalar (18)Rerun0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- Matrix3: determinant (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix3: getInverse (34)Rerun2 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Matrix3: transpose (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix3: clone (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: constructor (18)Rerun0 ms
- Passed!@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- Passed!@ 0 ms
- Matrix4: copy (2)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: set (17)Rerun0 ms
- Passed!@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- Matrix4: identity (18)Rerun0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: multiplyScalar (32)Rerun1 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 0 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- okay@ 1 ms
- Matrix4: determinant (4)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: getInverse (47)Rerun2 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Matrix4: makeBasis/extractBasis (7)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: transpose (3)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: clone (2)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Matrix4: compose/decompose (324)Rerun9 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 2 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 3 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 4 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 5 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 6 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 7 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 8 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Passed!@ 9 ms
- Frustum: constructor (14)Rerun1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Frustum: copy (7)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Frustum: setFromMatrix/makeOrthographic/containsPoint (13)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Frustum: setFromMatrix/makeFrustum/containsPoint (13)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Frustum: setFromMatrix/makeFrustum/intersectsSphere (20)Rerun1 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Passed!@ 1 ms
- Frustum: clone (7)Rerun0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Passed!@ 0 ms
- Interpolant: copySampleValue_ (3)Rerun0 ms
- sample fetch (0)@ 0 ms
- sample fetch (1)@ 0 ms
- first sample (2)@ 0 ms
- Interpolant: evaluate -> intervalChanged_ / interpolate_ (33)Rerun2 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
- {"func":"interpolate","args":[1,11,11,22]}@ 1 ms
- no further calls@ 1 ms
- {"func":"interpolate","args":[1,11,12,22]}@ 1 ms
- no further calls@ 1 ms
- {"func":"intervalChanged","args":[2,22,33]}@ 1 ms
- {"func":"interpolate","args":[2,22,22,33]}@ 1 ms
- okay@ 1 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
- {"func":"interpolate","args":[1,11,21,22]}@ 1 ms
- no further calls@ 1 ms
- {"func":"interpolate","args":[1,11,20,22]}@ 1 ms
- no further calls@ 1 ms
- {"func":"intervalChanged","args":[3,33,44]}@ 1 ms
- {"func":"interpolate","args":[3,33,43,44]}@ 1 ms
- no further calls@ 1 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
- {"func":"interpolate","args":[1,11,12,22]}@ 1 ms
- no further calls@ 1 ms
- {"func":"intervalChanged","args":[7,77,88]}@ 1 ms
- {"func":"interpolate","args":[7,77,77,88]}@ 1 ms
- no further calls@ 1 ms
- {"func":"interpolate","args":[7,77,80,88]}@ 1 ms
- no further calls@ 2 ms
- {"func":"intervalChanged","args":[3,33,44]}@ 2 ms
- {"func":"interpolate","args":[3,33,36,44]}@ 2 ms
- no further calls@ 2 ms
- {"func":"intervalChanged","args":[2,22,33]}@ 2 ms
- {"func":"interpolate","args":[2,22,24,33]}@ 2 ms
- no further calls@ 2 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 2 ms
- {"func":"interpolate","args":[1,11,16,22]}@ 2 ms
- no further calls@ 2 ms
- Interpolant: evaulate -> beforeStart_ [once] (7)Rerun0 ms
- {"func":"beforeStart","args":[0,10,11]}@ 0 ms
- no further calls@ 0 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 0 ms
- {"func":"interpolate","args":[1,11,11,22]}@ 0 ms
- no further calls@ 0 ms
- {"func":"beforeStart","args":[0,10,11]}@ 0 ms
- no further calls@ 0 ms
- Interpolant: evaluate -> beforeStart_ [twice] (7)Rerun1 ms
- {"func":"beforeStart","args":[0,10,11]}@ 0 ms
- no further calls@ 0 ms
- {"func":"beforeStart","args":[0,10,11]}@ 0 ms
- no further calls@ 1 ms
- {"func":"intervalChanged","args":[1,11,22]}@ 1 ms
- {"func":"interpolate","args":[1,11,11,22]}@ 1 ms
- no further calls@ 1 ms
- Interpolant: evaluate -> afterEnd_ [once] (7)Rerun0 ms
- {"func":"afterEnd","args":[2,33,33]}@ 0 ms
- no further calls@ 0 ms
- {"func":"intervalChanged","args":[2,22,33]}@ 0 ms
- {"func":"interpolate","args":[2,22,32,33]}@ 0 ms
- no further calls@ 0 ms
- {"func":"afterEnd","args":[2,33,33]}@ 0 ms
- no further calls@ 0 ms
- Interpolant: evaluate -> afterEnd_ [twice] (7)Rerun0 ms
- {"func":"afterEnd","args":[2,33,33]}@ 0 ms
- no further calls@ 0 ms
- {"func":"afterEnd","args":[2,33,33]}@ 0 ms
- no further calls@ 0 ms
- {"func":"intervalChanged","args":[2,22,33]}@ 0 ms
- {"func":"interpolate","args":[2,22,32,33]}@ 0 ms
- no further calls@ 0 ms
- AnimationObjectGroup: smoke test (47)Rerun2 ms
- constructor (w/o args)@ 1 ms
- 0 paths@ 1 ms
- 0 nodes@ 1 ms
- 0 cache size@ 1 ms
- 0 object count@ 1 ms
- constructor (with args)@ 1 ms
- 1 paths@ 1 ms
- 1 nodes@ 1 ms
- 1 cache size@ 1 ms
- 1 object count@ 1 ms
- 2 paths@ 1 ms
- 2 nodes@ 1 ms
- 2 cache size@ 1 ms
- 2 object count@ 1 ms
- 3 paths@ 1 ms
- 3 nodes@ 1 ms
- 3 cache size@ 1 ms
- 3 object count@ 1 ms
- 4 paths@ 1 ms
- 4 nodes@ 1 ms
- 4 cache size@ 1 ms
- 4 object count@ 1 ms
- 5 paths@ 1 ms
- 5 nodes@ 2 ms
- 5 cache size@ 2 ms
- 5 object count@ 2 ms
- 6 paths@ 2 ms
- 6 nodes@ 2 ms
- 6 cache size@ 2 ms
- 6 object count@ 2 ms
- 7 paths@ 2 ms
- 7 nodes@ 2 ms
- 7 cache size@ 2 ms
- 7 object count@ 2 ms
- 8 paths@ 2 ms
- 8 nodes@ 2 ms
- 8 cache size@ 2 ms
- 8 object count@ 2 ms
- no more update after unsubscribe@ 2 ms
- 9 paths@ 2 ms
- 9 nodes@ 2 ms
- 9 cache size@ 2 ms
- 9 object count@ 2 ms
- 10 paths@ 2 ms
- 10 nodes@ 2 ms
- 10 cache size@ 2 ms
- 10 object count@ 2 ms
- Lights - AmbientLight: standard light tests (13)Rerun2 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- AmbientLight should be equal to AmbientLight for key "type"@ 1 ms
- 319AF477-9F03-492A-8F9A-7628EFF1D50F should be equal to 319AF477-9F03-492A-8F9A-7628EFF1D50F for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- check metadata version@ 2 ms
- AmbientLight should be equal to AmbientLight for key "type"@ 2 ms
- 862B8887-E060-4C05-9506-A634E8D074CF should be equal to 862B8887-E060-4C05-9506-A634E8D074CF for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- Lights - DirectionalLight: standard light tests (26)Rerun2 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- DirectionalLight should be equal to DirectionalLight for key "type"@ 1 ms
- 081894B9-6EBA-4031-8A8A-DF4A5D2F9FB2 should be equal to 081894B9-6EBA-4031-8A8A-DF4A5D2F9FB2 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- check metadata version@ 1 ms
- DirectionalLight should be equal to DirectionalLight for key "type"@ 1 ms
- 70EEB192-7AE1-4A02-9E9A-1DB3501F1F46 should be equal to 70EEB192-7AE1-4A02-9E9A-1DB3501F1F46 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 2 ms
- clone is equal to original@ 2 ms
- check metadata version@ 2 ms
- DirectionalLight should be equal to DirectionalLight for key "type"@ 2 ms
- 4CF91B25-E035-40FD-8E55-A03474E1098D should be equal to 4CF91B25-E035-40FD-8E55-A03474E1098D for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- check metadata version@ 2 ms
- DirectionalLight should be equal to DirectionalLight for key "type"@ 2 ms
- 00162A1A-A385-4357-AE5D-40FE2AFADE4B should be equal to 00162A1A-A385-4357-AE5D-40FE2AFADE4B for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- Lights - HemisphereLight: standard light tests (39)Rerun2 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
- 3102527C-8932-4600-B182-536A9983C15D should be equal to 3102527C-8932-4600-B182-536A9983C15D for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- check metadata version@ 1 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
- 978CDA32-F842-4AE1-B1A9-6E2335D4A7BC should be equal to 978CDA32-F842-4AE1-B1A9-6E2335D4A7BC for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
- 5E1BB2EC-6A4D-4FDF-AD06-4822A5883947 should be equal to 5E1BB2EC-6A4D-4FDF-AD06-4822A5883947 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- check metadata version@ 1 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 1 ms
- 3948FED6-9C74-428D-A1A8-56A76E6D10E5 should be equal to 3948FED6-9C74-428D-A1A8-56A76E6D10E5 for key "uuid"@ 1 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- clone uuid should differ from original@ 2 ms
- clone id should differ from original@ 2 ms
- clone is equal to original@ 2 ms
- check metadata version@ 2 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 2 ms
- AABE3351-5E51-4442-A6E2-00821103FFFA should be equal to AABE3351-5E51-4442-A6E2-00821103FFFA for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- check metadata version@ 2 ms
- HemisphereLight should be equal to HemisphereLight for key "type"@ 2 ms
- 732FA67B-4880-4FFB-9098-EB30518E9624 should be equal to 732FA67B-4880-4FFB-9098-EB30518E9624 for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- Lights - PointLight: standard light tests (13)Rerun1 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- PointLight should be equal to PointLight for key "type"@ 1 ms
- 9A04E76B-A44D-453A-8C5D-BD11AD423F62 should be equal to 9A04E76B-A44D-453A-8C5D-BD11AD423F62 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- check metadata version@ 1 ms
- PointLight should be equal to PointLight for key "type"@ 1 ms
- 88377187-D096-4D89-A22F-73D6A06D1328 should be equal to 88377187-D096-4D89-A22F-73D6A06D1328 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- Lights - SpotLight: standard light tests (78)Rerun4 ms
- clone uuid should differ from original@ 1 ms
- clone id should differ from original@ 1 ms
- clone is equal to original@ 1 ms
- check metadata version@ 1 ms
- SpotLight should be equal to SpotLight for key "type"@ 1 ms
- 5939F884-1A36-4829-8B77-2FC209F8D267 should be equal to 5939F884-1A36-4829-8B77-2FC209F8D267 for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- check metadata version@ 1 ms
- SpotLight should be equal to SpotLight for key "type"@ 1 ms
- 3D32C091-5558-431C-BAB1-47FCD2D1C70E should be equal to 3D32C091-5558-431C-BAB1-47FCD2D1C70E for key "uuid"@ 1 ms
- should not persist id@ 1 ms
- Reconstruct Light from ObjectLoader@ 1 ms
- clone uuid should differ from original@ 2 ms
- clone id should differ from original@ 2 ms
- clone is equal to original@ 2 ms
- check metadata version@ 2 ms
- SpotLight should be equal to SpotLight for key "type"@ 2 ms
- EBCBF3E4-3796-47C7-9D3E-43288C658382 should be equal to EBCBF3E4-3796-47C7-9D3E-43288C658382 for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- check metadata version@ 2 ms
- SpotLight should be equal to SpotLight for key "type"@ 2 ms
- B77C851E-C436-4B11-AAA5-952040DD133E should be equal to B77C851E-C436-4B11-AAA5-952040DD133E for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- clone uuid should differ from original@ 2 ms
- clone id should differ from original@ 2 ms
- clone is equal to original@ 2 ms
- check metadata version@ 2 ms
- SpotLight should be equal to SpotLight for key "type"@ 2 ms
- C83284E6-D9F1-45C9-8A2F-32A623A3B2F9 should be equal to C83284E6-D9F1-45C9-8A2F-32A623A3B2F9 for key "uuid"@ 2 ms
- should not persist id@ 2 ms
- Reconstruct Light from ObjectLoader@ 2 ms
- check metadata version@ 2 ms
- SpotLight should be equal to SpotLight for key "type"@ 2 ms
- 19C9AFDC-11E7-4F1A-8519-C52AD7B39196 should be equal to 19C9AFDC-11E7-4F1A-8519-C52AD7B39196 for key "uuid"@ 3 ms
- should not persist id@ 3 ms
- Reconstruct Light from ObjectLoader@ 3 ms
- clone uuid should differ from original@ 3 ms
- clone id should differ from original@ 3 ms
- clone is equal to original@ 3 ms
- check metadata version@ 3 ms
- SpotLight should be equal to SpotLight for key "type"@ 3 ms
- F3B5123D-008B-4795-8CCE-82F21CFFDA69 should be equal to F3B5123D-008B-4795-8CCE-82F21CFFDA69 for key "uuid"@ 3 ms
- should not persist id@ 3 ms
- Reconstruct Light from ObjectLoader@ 3 ms
- check metadata version@ 3 ms
- SpotLight should be equal to SpotLight for key "type"@ 3 ms
- 58E7C1D2-5255-49A7-B2CA-15D216CF5204 should be equal to 58E7C1D2-5255-49A7-B2CA-15D216CF5204 for key "uuid"@ 3 ms
- should not persist id@ 3 ms
- Reconstruct Light from ObjectLoader@ 3 ms
- clone uuid should differ from original@ 3 ms
- clone id should differ from original@ 3 ms
- clone is equal to original@ 3 ms
- check metadata version@ 3 ms
- SpotLight should be equal to SpotLight for key "type"@ 3 ms
- 45EB36BA-EE7C-4FC9-80E2-BA7AE4C589A2 should be equal to 45EB36BA-EE7C-4FC9-80E2-BA7AE4C589A2 for key "uuid"@ 3 ms
- should not persist id@ 3 ms
- Reconstruct Light from ObjectLoader@ 3 ms
- check metadata version@ 3 ms
- SpotLight should be equal to SpotLight for key "type"@ 3 ms
- C2A84B1E-1C2A-4B4F-AB8E-49B1B01DA481 should be equal to C2A84B1E-1C2A-4B4F-AB8E-49B1B01DA481 for key "uuid"@ 3 ms
- should not persist id@ 4 ms
- Reconstruct Light from ObjectLoader@ 4 ms
- clone uuid should differ from original@ 4 ms
- clone id should differ from original@ 4 ms
- clone is equal to original@ 4 ms
- check metadata version@ 4 ms
- SpotLight should be equal to SpotLight for key "type"@ 4 ms
- A504232A-C64D-4910-90C6-35164036B679 should be equal to A504232A-C64D-4910-90C6-35164036B679 for key "uuid"@ 4 ms
- should not persist id@ 4 ms
- Reconstruct Light from ObjectLoader@ 4 ms
- check metadata version@ 4 ms
- SpotLight should be equal to SpotLight for key "type"@ 4 ms
- 4D885D5D-DD30-456F-AB7B-B69C57F77BE5 should be equal to 4D885D5D-DD30-456F-AB7B-B69C57F77BE5 for key "uuid"@ 4 ms
- should not persist id@ 4 ms
- Reconstruct Light from ObjectLoader@ 4 ms
- EdgesGeometry: singularity (8)Rerun2 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- Edges before!@ 1 ms
- Edges after!@ 2 ms
- Edges before!@ 2 ms
- Edges after!@ 2 ms
- Edges before!@ 2 ms
- Edges after!@ 2 ms
- EdgesGeometry: needle (8)Rerun0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- EdgesGeometry: single triangle (8)Rerun1 ms
- Edges before!@ 0 ms
- Edges after!@ 1 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- EdgesGeometry: two isolated triangles (8)Rerun1 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- EdgesGeometry: two flat triangles (8)Rerun0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- EdgesGeometry: two flat triangles, inverted (8)Rerun1 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- Edges before!@ 1 ms
- Edges after!@ 1 ms
- EdgesGeometry: two non-coplanar triangles (8)Rerun0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- EdgesGeometry: three triangles, coplanar first (8)Rerun1 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 1 ms
- EdgesGeometry: three triangles, coplanar last (8)Rerun0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- EdgesGeometry: tetrahedron (8)Rerun1 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 0 ms
- Edges before!@ 0 ms
- Edges after!@ 1 ms
- ImageLoader: test load handlerRerun
- ImageLoader: test error handlerRerun
- ImageLoader: test cached textureRerun
- Extras - Geometries - BoxGeometry: standard geometry testsRerun
- Extras - Geometries - CircleBufferGeometry: standard geometry testsRerun
- Extras - Geometries - CircleGeometry: standard geometry testsRerun
- Extras - Geometries - CylinderGeometry: standard geometry testsRerun
- Extras - Geometries - DodecahedronGeometry: standard geometry testsRerun
- Extras - Geometries - IcosahedronGeometry: standard geometry testsRerun
- Extras - Geometries - OctahedronGeometry: standard geometry testsRerun
- Extras - Geometries - PlaneBufferGeometry: standard geometry testsRerun
- Extras - Geometries - PlaneGeometry: standard geometry testsRerun
- Extras - Geometries - RingGeometry: standard geometry testsRerun
- Extras - Geometries - SphereBufferGeometry: standard geometry testsRerun
- Extras - Geometries - SphereGeometry: standard geometry testsRerun
- Extras - Geometries - TetrahedronGeometry: standard geometry testsRerun
- Extras - Geometries - TorusGeometry: standard geometry testsRerun
- Extras - Geometries - TorusKnotGeometry: standard geometry testsRerun
- Extras - Helpers - BoxHelper: standard geometry testsRerun