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Camera
Abstract base class for cameras. This class should always be inherited when you build a new camera.
Constructor
Camera()
This constructor sets the following properties to the correct type: matrixWorldInverse and projectionMatrix.
Properties
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
This is the matrix which contains the projection.
Methods
vector — (optional)
It returns a vector representing the direction in which the camera is looking, in world space.
vector — point to look at
This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
camera — camera to clone
It returns a clone of camera.
Source
src/cameras/Camera.js
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